ZombieNET
Online 74.110.198.225:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on ZombieNET?
The record of ZombieNET's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 11 days 4 hours ago the server made the world it is on now.
Player counts
How busy is ZombieNET?
ZombieNET currently has 0 of its 500 slots filled. A seven-day average of 0 players.
How does ZombieNET rank against other Rust servers?
The top 69% of ranked servers includes ZombieNET, at #15,344 for player hours over the last seven days.
Map and rules
Which map does ZombieNET run?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on ZombieNET. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on ZombieNET?
The name ZombieNET does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does ZombieNET run?
Rust network protocol 2634 and build 167781 is the build ZombieNET runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is ZombieNET online, and how reliable is it?
Right now ZombieNET shows as online. Its reported uptime dates the last restart to about 11 days 2 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 17 October 2026.
Where is ZombieNET located?
No region is published by ZombieNET. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 74.110.198.225:28015.
Does ZombieNET run smoothly?
The last 48 hours brought an average of 128 server fps and a floor of 100. The world held as many as 121,087 entities, buildings and deployables included. At its peak it held 6,404 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include ZombieNET?
The Rust Heatmap lists that ZombieNET fits are: Best Rust community servers and Rust servers with zombies in the name. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ZombieNET mean?
These are the tags ZombieNET publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): Slot count: 500; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join ZombieNET?
To join by console, open it with F1 in Rust and enter client.connect 74.110.198.225:28015. Or press Launch Rust on this page, which connects you through Steam.