testing server
Offline 73.158.226.93:28001 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Friday 30 October, 23:48 UTC, in 1d 7h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 23:48 UTC26d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on testing server?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on testing server?
Too few wipes are recorded on testing server to confirm its schedule; the tag is what the prediction follows. Due on Friday 30 October at 23:48 UTC: the next wipe. The world in play now was made 26 days 16 hours ago. A weekly wipe is declared in its tags.
Population
How busy is testing server?
testing server went quiet 22 days 9 hours ago and is offline right now.
How does testing server rank against other Rust servers?
Ranked #15,960 on seven-day player hours, testing server is in the top 71% of all ranked servers.
Rules and settings
What are the rules and settings on testing server?
A gather rate is not given in the name testing server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does testing server run?
The build on testing server is Rust network protocol 2634 and build 166652, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is testing server online, and how reliable is it?
Last seen 22 days 9 hours ago, testing server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 17 September 2026.
Where is testing server located?
No region is published by testing server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 73.158.226.93:28001.
Tags
Which Rust Heatmap lists and filters include testing server?
These Rust Heatmap lists include testing server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on testing server mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): This server has 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags testing server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join testing server?
To join by console, open it with F1 in Rust and enter client.connect 73.158.226.93:28001. Or press Launch Rust on this page, which connects you through Steam.