Rust HeatmapInfrared · players
IR live Players96,161 Servers11,873 Warm3,898 Fresh wipes · 3h387 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

RustyJawn | PvP | TEST

Offline 72.92.119.19:40000 checked 18d ago

Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,841
rank
top 72%
24d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 18d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep7 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19 days
usual gap
between real wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Sun 4 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 21:15 UTC24d ago 0 – running 0
Tue 15 Sep, 20:26 UTC43d ago 0 – 19 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
435 / 500
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 317 on average
463 / 475
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 281 on average
982 / 1000
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 276 on average
58 / 100
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 266 on average
982 / 1000
Rustoria.co - US Main
NA · groups of 16+ · weekly · 236 on average
29 / 250

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on RustyJawn | PvP | TEST?

Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on RustyJawn | PvP | TEST?

Its rhythm cannot yet be told: too few of RustyJawn | PvP | TEST's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 24 days 19 hours ago the server made the world it is on now.

Player counts

How busy is RustyJawn | PvP | TEST?

RustyJawn | PvP | TEST went quiet 18 days 19 hours ago and is offline right now.

How does RustyJawn | PvP | TEST rank against other Rust servers?

Ranked #15,841 on seven-day player hours, RustyJawn | PvP | TEST is in the top 72% of all ranked servers.

Rules and settings

Which map does RustyJawn | PvP | TEST run?

RustyJawn | PvP | TEST runs a procedural map of size 3,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on RustyJawn | PvP | TEST?

A gather rate is not given in the name RustyJawn | PvP | TEST. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does RustyJawn | PvP | TEST run?

Rust network protocol 2634 and build 167398 on Linux is what RustyJawn | PvP | TEST runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is RustyJawn | PvP | TEST online, and how reliable is it?

Last seen 18 days 19 hours ago, RustyJawn | PvP | TEST is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is RustyJawn | PvP | TEST located?

Nothing about a region comes from RustyJawn | PvP | TEST. Rust Heatmap shows the location a server states. It does not look up the machine's location. 72.92.119.19:40000 is its address.

Lists and filters

Which Rust Heatmap lists and filters include RustyJawn | PvP | TEST?

The Rust Heatmap lists that RustyJawn | PvP | TEST fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on RustyJawn | PvP | TEST mean?

These are the tags RustyJawn | PvP | TEST publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join RustyJawn | PvP | TEST?

Press F1 in Rust to open the console, then enter client.connect 72.92.119.19:40000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp40
Max players Slot count: 40.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167398
Build The game build here is 167398.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.