Rust HeatmapInfrared · players
IR live Players67,519 Servers11,707 Warm3,582 Fresh wipes · 3h111 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–300° · slots

RustyWageSlaves 2x Quads Offline Protection

Online 72.48.113.139:28015 checked 11m ago

2x monthly wipes moddedcarbon
Sp1 · players now 0/ 300
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 13:00flare: a wipe in that hourWed 10:00
0
7-day average
peak 1
#7,249
rank
top 33%
25d ago
last wipe
monthly schedule
8d 6h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 11m ago

Li2Players

AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

05010015020013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct18 Oct23 Oct28 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

8d 6h
Thu 5 Nov, 19:00 UTC
FW
36d 6h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:36 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 745 on average
872 / 900
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 556 on average
608 / 650
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 356 on average
114 / 100
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob Fr
EU · groups of 50+ · 2x · monthly · 329 on average
250 / 240
Vitality - EU Monthly | 2x | Vanilla+ | No BP Wipes
EU · groups of 16+ · 2x · monthly · 297 on average
89 / 100
EU Limitless 2x Monthly Main | No BP Wipes | x2
EU · groups of 12+ · 2x · monthly · 265 on average
234 / 225

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on RustyWageSlaves 2x Quads Offline Protection?

The average peak across its recent wipes is 1 players. 11 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on RustyWageSlaves 2x Quads Offline Protection?

A single monthly wipe, the force wipe, is all RustyWageSlaves 2x Quads Offline Protection runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 25 days 20 hours ago. Its tags state a wipe each month.

Player counts

How busy is RustyWageSlaves 2x Quads Offline Protection?

RustyWageSlaves 2x Quads Offline Protection currently has 0 of its 300 slots filled. A seven-day average of 0 players, with a peak of 1. Look at 21:00 UTC for the last 48 hours: that hour averaged 1 players.

How does RustyWageSlaves 2x Quads Offline Protection rank against other Rust servers?

Ranked #7,249 on seven-day player hours, RustyWageSlaves 2x Quads Offline Protection is in the top 33% of all ranked servers.

Settings and rules

Which map does RustyWageSlaves 2x Quads Offline Protection run?

A procedural map of size 3,700 with seed 585335201, generated by the game, runs on RustyWageSlaves 2x Quads Offline Protection. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on RustyWageSlaves 2x Quads Offline Protection?

RustyWageSlaves 2x Quads Offline Protection's name indicates a gather rate of 2x. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does RustyWageSlaves 2x Quads Offline Protection run?

Rust network protocol 2635 and build 168909 is the build RustyWageSlaves 2x Quads Offline Protection runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is RustyWageSlaves 2x Quads Offline Protection online, and how reliable is it?

The server is up at the moment: RustyWageSlaves 2x Quads Offline Protection is online. The uptime it reports puts the last restart at about 10 hours ago. 155 of 168 hours up over the last 7 full days, which is 92%. Rust Heatmap has had it on record since 2 October 2026.

Where is RustyWageSlaves 2x Quads Offline Protection located?

Nothing about a region comes from RustyWageSlaves 2x Quads Offline Protection. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 72.48.113.139:28015.

Does RustyWageSlaves 2x Quads Offline Protection run smoothly?

It averaged 112 server fps over the last 48 hours, with a low of 77. Entities peaked at 89,378, counting buildings, deployables and all the rest of the world. At its peak it held 2,881 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include RustyWageSlaves 2x Quads Offline Protection?

The Rust Heatmap lists that RustyWageSlaves 2x Quads Offline Protection fits are: 2x Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 2x.

What do the server tags on RustyWageSlaves 2x Quads Offline Protection mean?

These are the tags RustyWageSlaves 2x Quads Offline Protection publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp300 (Max players): The slot count is 300; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Who runs RustyWageSlaves 2x Quads Offline Protection?

Nobody else in our data uses the rustywageslaves.com hostname published by RustyWageSlaves 2x Quads Offline Protection.

How to join

How do I join RustyWageSlaves 2x Quads Offline Protection?

Enter client.connect 72.48.113.139:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp300,ptrak,$r?,v2635,^z,^y,^m,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp300
Max players The slot count is 300.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.