PRIVATE
Online NA 72.34.60.40:29015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Tuesday 27 October, 23:17 UTC, in 36m. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 23:17 UTC20d ago | 1° | – | running | 0 |
| Fri 2 Oct, 08:52 UTC25d ago | 0° | – | 4.6 days | 0 |
| Thu 24 Sep, 05:25 UTC33d ago | 1° | halved by day 4 | 8.1 days | 0 |
| Wed 23 Sep, 03:09 UTC34d ago | 1° | – | 1.1 days | 0 |
| Tue 22 Sep, 09:14 UTC35d ago | 1° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on PRIVATE?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 4.
What is the wipe schedule on PRIVATE?
Its tag guides the prediction because PRIVATE's wipe record is too thin to confirm the schedule. Due on Tuesday 27 October at 23:17 UTC: the next wipe. 20 days 23 hours ago the server made the world it is on now. A weekly wipe is declared in its tags.
Player counts
How busy is PRIVATE?
PRIVATE currently has 0 of its 10 slots filled. Averaged over the past week: 0 players.
How does PRIVATE rank against other Rust servers?
On player hours over the last seven days, PRIVATE is #15,404 globally (top 69%) and #1,550 in North America.
Settings and rules
Which map does PRIVATE run?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on PRIVATE. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on PRIVATE?
The name PRIVATE does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does PRIVATE run?
Rust network protocol 2634 and build 166652 on Windows is what PRIVATE runs. Steam updates your game for you, and the protocol has to match for you to join.
Is PRIVATE online, and how reliable is it?
Online now: PRIVATE. The uptime it reports puts the last restart at about 3 days 22 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 22 September 2026.
Where is PRIVATE located?
The NA tag is how PRIVATE lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 72.34.60.40:29015.
Does PRIVATE run smoothly?
Average server fps over the last 48 hours was 83; it never dropped below 49. Buildings, deployables and the rest of the world came to as much as 38,907 entities. Memory use reached 4,405 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include PRIVATE?
The Rust Heatmap lists that PRIVATE fits are: Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on PRIVATE mean?
These are the tags PRIVATE publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): This build is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run weekly; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join PRIVATE?
To join by console, open it with F1 in Rust and enter client.connect 72.34.60.40:29015. Or press Launch Rust on this page, which connects you through Steam.