Rust HeatmapInfrared · players
IR live Players40,309 Servers11,617 Warm2,963 Fresh wipes · 3h87 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

SIPLAB-Rust-fixed

Offline 72.225.139.233:11300 checked 14d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,236
rank
top 70%
14d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 14d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct17 Oct18 Oct20 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 531 on average
258 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
200 / 225
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
18 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 280 on average
23 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
22 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
94 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on SIPLAB-Rust-fixed?

SIPLAB-Rust-fixed has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 14 days 17 hours ago the server made the world it is on now.

Population

How busy is SIPLAB-Rust-fixed?

SIPLAB-Rust-fixed went quiet 14 days 17 hours ago and is offline right now.

How does SIPLAB-Rust-fixed rank against other Rust servers?

Player hours over seven days put SIPLAB-Rust-fixed at #15,236, in the top 70% of ranked servers.

Rules and settings

Which map does SIPLAB-Rust-fixed run?

SIPLAB-Rust-fixed runs a procedural map, which the game generates.

What are the rules and settings on SIPLAB-Rust-fixed?

The name SIPLAB-Rust-fixed does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does SIPLAB-Rust-fixed run?

The build on SIPLAB-Rust-fixed is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is SIPLAB-Rust-fixed online, and how reliable is it?

Last seen 14 days 17 hours ago, SIPLAB-Rust-fixed is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 14 October 2026.

Where is SIPLAB-Rust-fixed located?

A region is not published for SIPLAB-Rust-fixed. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 72.225.139.233:11300.

Lists and filters

Which Rust Heatmap lists and filters include SIPLAB-Rust-fixed?

Best Rust community servers are the Rust Heatmap lists that SIPLAB-Rust-fixed fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on SIPLAB-Rust-fixed mean?

The game's server browser reads the tags SIPLAB-Rust-fixed publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join SIPLAB-Rust-fixed?

To join by console, open it with F1 in Rust and enter client.connect 72.225.139.233:11300. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players This server has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build This build is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.