SIPLAB-Rust-fixed
Offline 72.225.139.233:11300 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on SIPLAB-Rust-fixed?
SIPLAB-Rust-fixed has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 14 days 17 hours ago the server made the world it is on now.
Population
How busy is SIPLAB-Rust-fixed?
SIPLAB-Rust-fixed went quiet 14 days 17 hours ago and is offline right now.
How does SIPLAB-Rust-fixed rank against other Rust servers?
Player hours over seven days put SIPLAB-Rust-fixed at #15,236, in the top 70% of ranked servers.
Rules and settings
Which map does SIPLAB-Rust-fixed run?
SIPLAB-Rust-fixed runs a procedural map, which the game generates.
What are the rules and settings on SIPLAB-Rust-fixed?
The name SIPLAB-Rust-fixed does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does SIPLAB-Rust-fixed run?
The build on SIPLAB-Rust-fixed is Rust network protocol 2634 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is SIPLAB-Rust-fixed online, and how reliable is it?
Last seen 14 days 17 hours ago, SIPLAB-Rust-fixed is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 14 October 2026.
Where is SIPLAB-Rust-fixed located?
A region is not published for SIPLAB-Rust-fixed. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 72.225.139.233:11300.
Lists and filters
Which Rust Heatmap lists and filters include SIPLAB-Rust-fixed?
Best Rust community servers are the Rust Heatmap lists that SIPLAB-Rust-fixed fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on SIPLAB-Rust-fixed mean?
The game's server browser reads the tags SIPLAB-Rust-fixed publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): This build is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join SIPLAB-Rust-fixed?
To join by console, open it with F1 in Rust and enter client.connect 72.225.139.233:11300. Or press Launch Rust on this page, which connects you through Steam.