Rust Provider Runtime Test - Private LAN
Offline 71.193.134.10:28019 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Provider Runtime Test - Private LAN?
Rust Provider Runtime Test - Private LAN has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 13 days 3 hours ago the server made the world it is on now.
Population
How busy is Rust Provider Runtime Test - Private LAN?
The last time Rust Provider Runtime Test - Private LAN was seen was 12 days 8 hours ago, and it is offline now.
How does Rust Provider Runtime Test - Private LAN rank against other Rust servers?
The top 70% of ranked servers includes Rust Provider Runtime Test - Private LAN, at #15,128 for player hours over the last seven days.
Map and rules
Which map does Rust Provider Runtime Test - Private LAN run?
A procedural map, generated by the game, runs on Rust Provider Runtime Test - Private LAN.
What are the rules and settings on Rust Provider Runtime Test - Private LAN?
A gather rate is not given in the name Rust Provider Runtime Test - Private LAN. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Rust Provider Runtime Test - Private LAN run?
Rust network protocol 2634 and build 167781 on Windows is what Rust Provider Runtime Test - Private LAN runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Provider Runtime Test - Private LAN online, and how reliable is it?
Rust Provider Runtime Test - Private LAN is down just now; the last sighting was 12 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 16 October 2026.
Where is Rust Provider Runtime Test - Private LAN located?
Nothing about a region comes from Rust Provider Runtime Test - Private LAN. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 71.193.134.10:28019.
Lists and filters
Which Rust Heatmap lists and filters include Rust Provider Runtime Test - Private LAN?
These Rust Heatmap lists include Rust Provider Runtime Test - Private LAN: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rust Provider Runtime Test - Private LAN mean?
gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): This server has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank are the tags Rust Provider Runtime Test - Private LAN publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Rust Provider Runtime Test - Private LAN?
Enter client.connect 71.193.134.10:28019 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.