Rust Decoder Test - Private LAN
Offline 71.193.134.10:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Decoder Test - Private LAN?
Its rhythm cannot yet be told: too few of Rust Decoder Test - Private LAN's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 12 days 10 hours ago.
Population
How busy is Rust Decoder Test - Private LAN?
Last seen 3 days 18 hours ago, Rust Decoder Test - Private LAN is offline at the moment. Averaged over the past week: 0 players.
How does Rust Decoder Test - Private LAN rank against other Rust servers?
Player hours over seven days put Rust Decoder Test - Private LAN at #15,432, in the top 69% of ranked servers.
Settings and rules
Which map does Rust Decoder Test - Private LAN run?
Rust Decoder Test - Private LAN runs a procedural map, which the game generates.
What are the rules and settings on Rust Decoder Test - Private LAN?
A gather rate is not given in the name Rust Decoder Test - Private LAN. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Rust Decoder Test - Private LAN run?
Rust network protocol 2634 and build 167781 is the build Rust Decoder Test - Private LAN runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Decoder Test - Private LAN online, and how reliable is it?
Offline at the moment: Rust Decoder Test - Private LAN was last seen 3 days 18 hours ago. It was up 91 of 168 hours across the last 7 full days, or 54% of the time. It first appears in Rust Heatmap records on 16 October 2026.
Where is Rust Decoder Test - Private LAN located?
Nothing about a region comes from Rust Decoder Test - Private LAN. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 71.193.134.10:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Rust Decoder Test - Private LAN?
Best Rust community servers are the Rust Heatmap lists that Rust Decoder Test - Private LAN fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Rust Decoder Test - Private LAN mean?
gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): The slot count is 4; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Rust Decoder Test - Private LAN publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rust Decoder Test - Private LAN?
To join by console, open it with F1 in Rust and enter client.connect 71.193.134.10:28015. Or press Launch Rust on this page, which connects you through Steam.