A Rust Server (Not Staging)
Offline 71.168.236.93:28020 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 02:30 UTC24d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on A Rust Server (Not Staging)?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on A Rust Server (Not Staging)?
The record of A Rust Server (Not Staging)'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 24 days 3 hours ago.
Player counts
How busy is A Rust Server (Not Staging)?
A Rust Server (Not Staging) went quiet 21 days 6 hours ago and is offline right now.
How does A Rust Server (Not Staging) rank against other Rust servers?
Player hours over seven days put A Rust Server (Not Staging) at #15,912, in the top 72% of ranked servers.
Map and rules
Which map does A Rust Server (Not Staging) run?
The game generates the procedural map on A Rust Server (Not Staging).
What are the rules and settings on A Rust Server (Not Staging)?
No gather rate appears in the name A Rust Server (Not Staging). 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. You will find it under Community in the server browser; it is a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does A Rust Server (Not Staging) run?
The build on A Rust Server (Not Staging) is Rust network protocol 2634 and build 166652, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is A Rust Server (Not Staging) online, and how reliable is it?
Offline at the moment: A Rust Server (Not Staging) was last seen 21 days 6 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 28 September 2026.
Where is A Rust Server (Not Staging) located?
Nothing about a region comes from A Rust Server (Not Staging). What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 71.168.236.93:28020.
Tags
Which Rust Heatmap lists and filters include A Rust Server (Not Staging)?
The Rust Heatmap lists that A Rust Server (Not Staging) fits are: Best Rust community servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on A Rust Server (Not Staging) mean?
These are the tags A Rust Server (Not Staging) publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join A Rust Server (Not Staging)?
Enter client.connect 71.168.236.93:28020 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.