[EU-1] DEV SERVER [DEBUG]
Offline 70.78.128.211:28015 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 12:44 UTC12d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [EU-1] DEV SERVER [DEBUG]?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on [EU-1] DEV SERVER [DEBUG]?
[EU-1] DEV SERVER [DEBUG] has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 12 days 5 hours ago.
Population
How busy is [EU-1] DEV SERVER [DEBUG]?
The last time [EU-1] DEV SERVER [DEBUG] was seen was 3 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 19:00 UTC, averaging 1 players.
How does [EU-1] DEV SERVER [DEBUG] rank against other Rust servers?
Player hours over seven days put [EU-1] DEV SERVER [DEBUG] at #5,645, in the top 26% of ranked servers.
Map and rules
What are the rules and settings on [EU-1] DEV SERVER [DEBUG]?
A gather rate is not given in the name [EU-1] DEV SERVER [DEBUG]. 100 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does [EU-1] DEV SERVER [DEBUG] run?
The build on [EU-1] DEV SERVER [DEBUG] is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is [EU-1] DEV SERVER [DEBUG] online, and how reliable is it?
Last seen 3 hours ago, [EU-1] DEV SERVER [DEBUG] is offline right now. 46 of 168 hours up over the last 7 full days, which is 27%. It first appears in Rust Heatmap records on 27 September 2026.
Where is [EU-1] DEV SERVER [DEBUG] located?
By its name, [EU-1] DEV SERVER [DEBUG] points to Europe, and it publishes no region tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 70.78.128.211:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include [EU-1] DEV SERVER [DEBUG]?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that [EU-1] DEV SERVER [DEBUG] fits. Filtering the list by Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on [EU-1] DEV SERVER [DEBUG] mean?
gmrust (Game mode): Survival in the standard Rust form; mp500 (Max players): The slot count is 500; ts100 (Group limit): Teams cap at 100; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags [EU-1] DEV SERVER [DEBUG] publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [EU-1] DEV SERVER [DEBUG]?
Press F1 in Rust to open the console, then enter client.connect 70.78.128.211:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.