Local Unity 6 Test
Offline 70.34.213.45:28015 checked 42d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Local Unity 6 Test?
Its rhythm cannot yet be told: too few of Local Unity 6 Test's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 42 days 8 hours ago the server made the world it is on now.
Population
How busy is Local Unity 6 Test?
Last seen 42 days 4 hours ago, Local Unity 6 Test is offline at the moment.
How does Local Unity 6 Test rank against other Rust servers?
Ranked #15,485 on seven-day player hours, Local Unity 6 Test is in the top – of all ranked servers.
Settings and rules
Which map does Local Unity 6 Test run?
A procedural map, generated by the game, runs on Local Unity 6 Test.
What are the rules and settings on Local Unity 6 Test?
The name Local Unity 6 Test does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does Local Unity 6 Test run?
Rust network protocol 2633 and build 163794 is the build Local Unity 6 Test runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Unity 6 Test online, and how reliable is it?
Local Unity 6 Test is down just now; the last sighting was 42 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 17 September 2026.
Where is Local Unity 6 Test located?
No region is published by Local Unity 6 Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 70.34.213.45:28015.
Lists and filters
Which Rust Heatmap lists and filters include Local Unity 6 Test?
The Rust Heatmap lists that Local Unity 6 Test fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.
What do the server tags on Local Unity 6 Test mean?
The game's server browser reads the tags Local Unity 6 Test publishes: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): This server has 2 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): The game build here is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Local Unity 6 Test?
To join by console, open it with F1 in Rust and enter client.connect 70.34.213.45:28015. Or press Launch Rust on this page, which connects you through Steam.