4SG 1-Grid Madness 10X
Online NA 70.173.255.80:25010 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 18:30 UTC, in 12h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 36 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on 4SG 1-Grid Madness 10X?
At their busiest, its recent wipes averaged 1 players. 36 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on 4SG 1-Grid Madness 10X?
The prediction follows its tag, as too few of 4SG 1-Grid Madness 10X's wipes are on record to confirm the schedule. Thursday 29 October at 18:30 UTC is when its next wipe is due. The world it runs now dates from 27 days 11 hours ago. A weekly wipe is declared in its tags.
Player counts
How busy is 4SG 1-Grid Madness 10X?
The current population of 4SG 1-Grid Madness 10X is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 1.
How does 4SG 1-Grid Madness 10X rank against other Rust servers?
Top 68% of ranked servers and #1,496 in North America: that is 4SG 1-Grid Madness 10X at #15,194 for player hours over seven days.
Rules and settings
Which map does 4SG 1-Grid Madness 10X run?
A procedural map of size 2,500 with seed 1337, generated by the game, runs on 4SG 1-Grid Madness 10X. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on 4SG 1-Grid Madness 10X?
10x gather is what 4SG 1-Grid Madness 10X advertises in its name. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does 4SG 1-Grid Madness 10X run?
Rust network protocol 2635 and build 168909 on Linux is what 4SG 1-Grid Madness 10X runs. To join, your game must match the protocol; Steam handles the update.
Is 4SG 1-Grid Madness 10X online, and how reliable is it?
The server is up at the moment: 4SG 1-Grid Madness 10X is online. About 5 days 11 hours ago is when it last restarted, by its own uptime figure. 128 of 168 hours up over the last 7 full days, which is 76%. The first record of it on Rust Heatmap is 13 September 2026.
Where is 4SG 1-Grid Madness 10X located?
In North America, 4SG 1-Grid Madness 10X lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 70.173.255.80:25010.
Does 4SG 1-Grid Madness 10X run smoothly?
Average server fps over the last 48 hours was 238; it never dropped below 232. The world held as many as 49,782 entities, buildings and deployables included. The highest memory use was 3,116 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include 4SG 1-Grid Madness 10X?
These Rust Heatmap lists include 4SG 1-Grid Madness 10X: 10x Rust servers, Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x brings it up.
What do the server tags on 4SG 1-Grid Madness 10X mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America are the tags 4SG 1-Grid Madness 10X publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join 4SG 1-Grid Madness 10X?
To join by console, open it with F1 in Rust and enter client.connect 70.173.255.80:25010. Or press Launch Rust on this page, which connects you through Steam. https://discord.com/invite/4sg is where its website is.
