desolate light
Offline 69.164.253.186:25863 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 10:06 UTC26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on desolate light?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on desolate light?
Its rhythm cannot yet be told: too few of desolate light's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 26 days 3 hours ago the server made the world it is on now.
Player counts
How busy is desolate light?
The last time desolate light was seen was 21 days 13 hours ago, and it is offline now.
How does desolate light rank against other Rust servers?
The top 72% of ranked servers includes desolate light, at #15,922 for player hours over the last seven days.
Rules and settings
Which map does desolate light run?
desolate light runs a procedural map of size 4,500 with seed 1956985678, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on desolate light?
The name desolate light does not specify a gather rate. The group limit is 6 players. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does desolate light run?
Rust network protocol 2634 and build 166652 on Linux is what desolate light runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is desolate light online, and how reliable is it?
Offline at the moment: desolate light was last seen 21 days 13 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is desolate light located?
Nothing about a region comes from desolate light. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 69.164.253.186:25863.
Tags
Which Rust Heatmap lists and filters include desolate light?
Modded Rust servers, by live population are the Rust Heatmap lists that desolate light fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on desolate light mean?
These are the tags desolate light publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp42 (Max players): Slot count: 42; ts6 (Group limit): The team limit is 6; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join desolate light?
Press F1 in Rust to open the console, then enter client.connect 69.164.253.186:25863. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.