Rust HeatmapInfrared · players
IR live Players72,839 Servers11,763 Warm3,472 Fresh wipes · 3h218 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Phantom-Enigma-Testing

Online 67.247.66.222:28027 checked 6m ago

duo moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Wed 00:00flare: a wipe in that hourThu 21:00
0
7-day average
peak –
#15,290
rank
top 69%
27d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 6m ago

Li2Players

AveragePeak
0123400:0009:0019:0003:0012:0021:00

Hourly average and peak, UTC.

Li3Server performance

010020030040000:0009:0019:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers, and #366 of the duo servers (top 87%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
TRAVELER DUO [MAX 2] Wipe 23.10
EU · duo · weekly · 27 on average
3 / 100
1 / 200
62 / 140
404 RUST SOLO/DUO | ВС | ДЛЯ НОВИЧКОВ 25.10
EU · duo · monthly · 8 on average
1 / 550
TRAVELER MODDED [MAX 2 | INSTA | KITS] Wipe 23.10
EU · duo · weekly · 5 on average
0 / 100
404 RUST SOLO/DUO | ПТ | ДЛЯ НОВИЧКОВ 23.10
EU · duo · monthly · 5 on average
1 / 550

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Phantom-Enigma-Testing?

Phantom-Enigma-Testing has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 13 hours ago.

Population

How busy is Phantom-Enigma-Testing?

The current population of Phantom-Enigma-Testing is 0, against 50 slots. Averaged over the past week: 0 players.

How does Phantom-Enigma-Testing rank against other Rust servers?

The top 69% of ranked servers includes Phantom-Enigma-Testing, at #15,290 for player hours over the last seven days. The duo group puts it at #366.

Settings and rules

Which map does Phantom-Enigma-Testing run?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on Phantom-Enigma-Testing. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Phantom-Enigma-Testing?

A gather rate is not given in the name Phantom-Enigma-Testing. Player groups are capped at 2 (duo). The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Phantom-Enigma-Testing run?

Rust network protocol 2635 and build 168909 on Windows is what Phantom-Enigma-Testing runs. To join, your game must match the protocol; Steam handles the update.

Is Phantom-Enigma-Testing online, and how reliable is it?

The server is up at the moment: Phantom-Enigma-Testing is online. Its reported uptime dates the last restart to about 11 hours ago. 47 of 48 hours up over the last 2 full days, which is 98%. It first appears in Rust Heatmap records on 26 October 2026.

Where is Phantom-Enigma-Testing located?

Nothing about a region comes from Phantom-Enigma-Testing. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 67.247.66.222:28027.

Does Phantom-Enigma-Testing run smoothly?

It averaged 185 server fps over the last 48 hours, with a low of 89. The world held as many as 87,211 entities, buildings and deployables included. At its peak it held 3,922 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include Phantom-Enigma-Testing?

The Rust Heatmap lists that Phantom-Enigma-Testing fits are: Rust servers with a group limit of 2 and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Duo brings it up.

What do the server tags on Phantom-Enigma-Testing mean?

These are the tags Phantom-Enigma-Testing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts2 (Group limit): The team limit is 2; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptsw (Networking): 'sw' is the network layer used here; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Phantom-Enigma-Testing?

Enter client.connect 67.247.66.222:28027 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptsw,$r?,v2635,gmrust,cs168909,ts2,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players This server has 50 slots.
ts2
Group limit The team limit is 2.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptsw
Networking 'sw' is the network layer used here.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.