LocalTest
Offline 66.90.105.130:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on LocalTest?
The record of LocalTest's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 days 21 hours ago.
Player counts
How busy is LocalTest?
LocalTest went quiet 6 days 18 hours ago and is offline right now. A seven-day average of 0 players.
How does LocalTest rank against other Rust servers?
The top 69% of ranked servers includes LocalTest, at #15,335 for player hours over the last seven days.
Settings and rules
Which map does LocalTest run?
A procedural map, generated by the game, runs on LocalTest.
What are the rules and settings on LocalTest?
The name LocalTest does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does LocalTest run?
The build on LocalTest is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is LocalTest online, and how reliable is it?
Offline at the moment: LocalTest was last seen 6 days 18 hours ago. It was up 0 of 144 hours across the last 6 full days, or 0% of the time. The first record of it on Rust Heatmap is 22 October 2026.
Where is LocalTest located?
Nothing about a region comes from LocalTest. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.90.105.130:28015.
Tags
Which Rust Heatmap lists and filters include LocalTest?
The Rust Heatmap lists that LocalTest fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on LocalTest mean?
gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): This server has 5 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags LocalTest publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join LocalTest?
Enter client.connect 66.90.105.130:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.