Rust HeatmapInfrared · players
IR live Players91,106 Servers11,828 Warm3,754 Fresh wipes · 3h433 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Marratts Rust PVE

Online NA 66.70.179.185:28015 checked 10m ago

monthly wipes moddedoxidepve
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 22:00flare: a wipe in that hourThu 19:00
0
7-day average
peak –
#15,268
rank
top 68% · #1496 in NA
27d ago
last wipe
monthly schedule
6d 21h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 10m ago

Li2Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Li3Server performance

01020304022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

6d 21h
Thu 5 Nov, 19:00 UTC
FW
34d 21h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:26 UTC27d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[TW][PVE]Strawberry Turkey Pasta
EA · groups of 8+ · monthly · 2 on average
2 / 100
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groups of 8+ · biweekly · 4 on average
3 / 100
Rusty XR Noobs | PvE or PvP with RaidControl | 10x+ | SlowDecay
groups of 8+ · 10x · monthly · 1 on average
2 / 69
RUST54 [RPG],[PVE&PVP],[ДЛЯ НОВИЧКОВ]
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1 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Marratts Rust PVE?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in.

What is the wipe schedule on Marratts Rust PVE?

Once a month, with the force wipe, Marratts Rust PVE wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 27 days 5 hours ago. Its tags state a wipe each month.

Population

How busy is Marratts Rust PVE?

The current population of Marratts Rust PVE is 0, against 10 slots. A seven-day average of 0 players.

How does Marratts Rust PVE rank against other Rust servers?

On player hours over the last seven days, Marratts Rust PVE is #15,268 globally (top 68%) and #1,496 in North America.

Settings and rules

Which map does Marratts Rust PVE run?

The map on Marratts Rust PVE is procedural, size 6,000 with seed 24680, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Marratts Rust PVE?

No gather rate appears in the name Marratts Rust PVE. Groups can contain up to 8 players, the default in the game. combat training is the game mode, loot handed out; aim and PvP practice. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Marratts Rust PVE run?

The build on Marratts Rust PVE is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Marratts Rust PVE online, and how reliable is it?

The server is up at the moment: Marratts Rust PVE is online. Its reported uptime dates the last restart to about 11 days 14 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Marratts Rust PVE located?

The NA tag is how Marratts Rust PVE lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 66.70.179.185:28015.

Does Marratts Rust PVE run smoothly?

It averaged 35 server fps over the last 48 hours, with a low of 35. The world held as many as 78,036 entities, buildings and deployables included. Memory use reached 9,872 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include Marratts Rust PVE?

Rust aim training servers, Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap are the Rust Heatmap lists that Marratts Rust PVE fits. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

What do the server tags on Marratts Rust PVE mean?

gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^d (Combat training): The loot is handed to you for aim and PvP practice; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America are the tags Marratts Rust PVE publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

Connect

How do I join Marratts Rust PVE?

Press F1 in Rust to open the console, then enter client.connect 66.70.179.185:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,^m,^d,NA,^p,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players Slot count: 10.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Gameplay

^d
Combat training The loot is handed to you for aim and PvP practice.
^p
PvE PvE: the danger is the world, not other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.