my test server
Offline 66.61.0.29:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 21:46 UTC4d ago | 1° | – | running | 1 |
| Fri 9 Oct, 16:40 UTC19d ago | 1° | – | 15.2 days | 1 |
| Fri 9 Oct, 00:30 UTC20d ago | 1° | – | 0.7 days | 1 |
| Thu 8 Oct, 17:37 UTC20d ago | 1° | – | 0.3 days | 1 |
| Thu 8 Oct, 03:34 UTC21d ago | 1° | – | 0.6 days | 1 |
| Mon 5 Oct, 20:50 UTC23d ago | 1° | held half | 2.3 days | 1 |
| Wed 16 Sep, 03:22 UTC43d ago | 1° | – | 19.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on my test server?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on my test server?
There is no next wipe to predict on my test server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 4 days 6 hours ago.
Population
How busy is my test server?
The last time my test server was seen was 4 days 6 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1.
How does my test server rank against other Rust servers?
Ranked #12,446 on seven-day player hours, my test server is in the top 56% of all ranked servers.
Rules and settings
Which map does my test server run?
The game generates the procedural map on my test server.
What are the rules and settings on my test server?
The name my test server does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does my test server run?
Rust network protocol 2635 and build 168909 on Windows is what my test server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is my test server online, and how reliable is it?
my test server is down just now; the last sighting was 4 days 6 hours ago. 2 of 168 hours up over the last 7 full days, which is 1%. The first record of it on Rust Heatmap is 15 September 2026.
Where is my test server located?
A region is not published for my test server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.61.0.29:28015.
Tags
Which Rust Heatmap lists and filters include my test server?
Best Rust community servers are the Rust Heatmap lists that my test server fits. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on my test server mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank are the tags my test server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join my test server?
To join by console, open it with F1 in Rust and enter client.connect 66.61.0.29:28015. Or press Launch Rust on this page, which connects you through Steam.