Rust HeatmapInfrared · players
IR live Players54,666 Servers11,743 Warm3,375 Fresh wipes · 3h133 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 15d ago

weekly wipes moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,327
rank
top 71% · #1547 in NA
16d ago
last wipe
weekly schedule
4d 20h
next wipe
Mon 2 Nov, 20:06 UTC
UTC checked 15d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 4d 20h. Its weekly schedule tag · low confidence

3 days
usual gap
between real wipes
62%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

Coming wipes

4d 20h
Mon 2 Nov, 20:06 UTC
7d 19h
Thu 5 Nov, 19:00 UTC
FW
11d 20h
Mon 9 Nov, 20:06 UTC
18d 20h
Mon 16 Nov, 20:06 UTC
25d 20h
Mon 23 Nov, 20:06 UTC
32d 20h
Mon 30 Nov, 20:06 UTC
35d 19h
Thu 3 Dec, 19:00 UTC
FW
39d 20h
Mon 7 Dec, 20:06 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC16d ago 0 – running 0
Fri 9 Oct, 20:06 UTC19d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC23d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC26d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC30d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC33d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC37d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC40d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC44d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
11 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
9 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
19 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
46 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 199 on average
488 / 525
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
18 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Renzo Rust - In Development?

Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.

What is the wipe schedule on Renzo Rust - In Development?

Too few wipes are recorded on Renzo Rust - In Development to confirm its schedule; the tag is what the prediction follows. Due on Monday 2 November at 20:06 UTC: the next wipe. 16 days 3 hours ago the server made the world it is on now. The tags list a weekly wipe.

Population

How busy is Renzo Rust - In Development?

Last seen 15 days 5 hours ago, Renzo Rust - In Development is offline at the moment.

How does Renzo Rust - In Development rank against other Rust servers?

Top 71% of ranked servers and #1,547 in North America: that is Renzo Rust - In Development at #15,327 for player hours over seven days.

Map and rules

Which map does Renzo Rust - In Development run?

A procedural map of size 2,500 with seed 1826895022, generated by the game, runs on Renzo Rust - In Development. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Renzo Rust - In Development?

A gather rate is not given in the name Renzo Rust - In Development. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Renzo Rust - In Development run?

The build on Renzo Rust - In Development is Rust network protocol 2634 and build 167584, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Renzo Rust - In Development online, and how reliable is it?

Last seen 15 days 5 hours ago, Renzo Rust - In Development is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.

Where is Renzo Rust - In Development located?

In North America, Renzo Rust - In Development lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 66.51.99.76:28025 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Renzo Rust - In Development?

These Rust Heatmap lists include Renzo Rust - In Development: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on Renzo Rust - In Development mean?

These are the tags Renzo Rust - In Development publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it sits under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Renzo Rust - In Development?

Press F1 in Rust to open the console, then enter client.connect 66.51.99.76:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/u7StnUcXSR.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol To join, run the same version: game protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.