Renzo Rust - In Development
Offline NA 66.51.99.76:28025 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Monday 2 November, 20:06 UTC, in 4d 20h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 20:06 UTC16d ago | 0° | – | running | 0 |
| Fri 9 Oct, 20:06 UTC19d ago | 0° | – | 3 days | 0 |
| Mon 5 Oct, 20:06 UTC23d ago | 0° | – | 4 days | 0 |
| Fri 2 Oct, 20:07 UTC26d ago | 0° | – | 3 days | 0 |
| Thu 1 Oct, 18:13 UTC FW27d ago | 0° | – | 1.1 days | 0 |
| Mon 28 Sep, 20:06 UTC30d ago | 0° | – | 2.9 days | 0 |
| Fri 25 Sep, 20:06 UTC33d ago | 0° | – | 3 days | 0 |
| Mon 21 Sep, 20:06 UTC37d ago | 0° | – | 4 days | 0 |
| Fri 18 Sep, 20:06 UTC40d ago | 0° | – | 3 days | 0 |
| Mon 14 Sep, 20:07 UTC44d ago | 0° | – | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Renzo Rust - In Development?
Its recent wipes drew an average peak of 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Renzo Rust - In Development?
Too few wipes are recorded on Renzo Rust - In Development to confirm its schedule; the tag is what the prediction follows. Due on Monday 2 November at 20:06 UTC: the next wipe. 16 days 3 hours ago the server made the world it is on now. The tags list a weekly wipe.
Population
How busy is Renzo Rust - In Development?
Last seen 15 days 5 hours ago, Renzo Rust - In Development is offline at the moment.
How does Renzo Rust - In Development rank against other Rust servers?
Top 71% of ranked servers and #1,547 in North America: that is Renzo Rust - In Development at #15,327 for player hours over seven days.
Map and rules
Which map does Renzo Rust - In Development run?
A procedural map of size 2,500 with seed 1826895022, generated by the game, runs on Renzo Rust - In Development. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Renzo Rust - In Development?
A gather rate is not given in the name Renzo Rust - In Development. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Renzo Rust - In Development run?
The build on Renzo Rust - In Development is Rust network protocol 2634 and build 167584, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Renzo Rust - In Development online, and how reliable is it?
Last seen 15 days 5 hours ago, Renzo Rust - In Development is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Renzo Rust - In Development located?
In North America, Renzo Rust - In Development lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 66.51.99.76:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Renzo Rust - In Development?
These Rust Heatmap lists include Renzo Rust - In Development: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on Renzo Rust - In Development mean?
These are the tags Renzo Rust - In Development publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it sits under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Renzo Rust - In Development?
Press F1 in Rust to open the console, then enter client.connect 66.51.99.76:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/u7StnUcXSR.