2X- Dingo Rust - Weekly-Quads
Online NA 66.51.99.69:28060 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 57% of all ranked servers, top 74% in NA, and #567 of the quad servers (top 68%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 18:12 UTC10h ago | – | – | running | 0 |
| Thu 22 Oct, 18:12 UTC7d ago | 1° | halved by day 1 | 7 days | 0 |
| Thu 15 Oct, 18:12 UTC14d ago | 0° | – | 7 days | 0 |
| Thu 8 Oct, 18:12 UTC21d ago | 2° | halved by day 2 | 7 days | 0 |
| Thu 1 Oct, 18:13 UTC FW28d ago | 2° | halved by day 3 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?
The average peak across its recent wipes is 1 players. 11 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?
The wipe rhythm on 2X- Dingo Rust - Weekly-Quads is every Thursday at 18:12 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 10 hours ago. Its tags carry a weekly wipe schedule.
Player counts
How busy is 2X- Dingo Rust - Weekly-Quads?
The current population of 2X- Dingo Rust - Weekly-Quads is 0, against 100 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.
How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?
Seven-day player hours place 2X- Dingo Rust - Weekly-Quads at #12,651, in the top 57% of ranked servers; within North America it is #1,377. Ranked against other quad servers, it comes in at #567.
Rules and settings
Which map does 2X- Dingo Rust - Weekly-Quads run?
The map on 2X- Dingo Rust - Weekly-Quads is procedural, size 4,050 with seed 1717983106, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?
2x gather is what 2X- Dingo Rust - Weekly-Quads advertises in its name. 4 players is the maximum group size (quad). The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?
Rust network protocol 2635 and build 168909 on Linux is what 2X- Dingo Rust - Weekly-Quads runs. To join, your game must match the protocol; Steam handles the update.
Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?
Online now: 2X- Dingo Rust - Weekly-Quads. Its reported uptime dates the last restart to about 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 1 October 2026.
Where is 2X- Dingo Rust - Weekly-Quads located?
With its NA tag, 2X- Dingo Rust - Weekly-Quads lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 66.51.99.69:28060 is its address.
Does 2X- Dingo Rust - Weekly-Quads run smoothly?
Average server fps over the last 48 hours was 7; it never dropped below 5. Entities peaked at 93,984, counting buildings, deployables and all the rest of the world. Memory use reached 2,766 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include 2X- Dingo Rust - Weekly-Quads?
These Rust Heatmap lists include 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.
What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?
gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The slot count is 100; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America are the tags 2X- Dingo Rust - Weekly-Quads publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join 2X- Dingo Rust - Weekly-Quads?
Press F1 in Rust to open the console, then enter client.connect 66.51.99.69:28060. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.
