Rust HeatmapInfrared · players
IR live Players40,353 Servers11,629 Warm2,845 Fresh wipes · 3h131 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

2X- Dingo Rust - Weekly-Quads

Online NA 66.51.99.69:28060 checked 12m ago

2x quad weekly wipes vanillamoddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 05:00flare: a wipe in that hourFri 03:00
0
7-day average
peak 1
#12,651
rank
top 57% · #1377 in NA
10h ago
last wipe
weekly schedule
6d 14h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 12m ago

Li2Players

AveragePeakWipe
00.250.50.75105:0014:0000:0009:0018:0003:00Wiped Thu 29 Oct, 18:12 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
02040608005:0014:0000:0009:0018:0003:00Wiped Thu 29 Oct, 18:12 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct13 Oct18 Oct24 Oct30 Oct

Top 57% of all ranked servers, top 74% in NA, and #567 of the quad servers (top 68%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 6d 14h. The force wipe · high confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

6d 14h
Thu 5 Nov, 19:00 UTC
FW
13d 13h
Thu 12 Nov, 18:12 UTC
20d 13h
Thu 19 Nov, 18:12 UTC
27d 13h
Thu 26 Nov, 18:12 UTC
34d 14h
Thu 3 Dec, 19:00 UTC
FW
41d 13h
Thu 10 Dec, 18:12 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:12 UTC10h ago – – running 0
Thu 22 Oct, 18:12 UTC7d ago 1 halved by day 1 7 days 0
Thu 15 Oct, 18:12 UTC14d ago 0 – 7 days 0
Thu 8 Oct, 18:12 UTC21d ago 2 halved by day 2 7 days 0
Thu 1 Oct, 18:13 UTC FW28d ago 2 halved by day 3 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 153 on average
9 / 200
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP
NA · quad · 2x · weekly · 34 on average
235 / 275
US Limitless 2x Solo/Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · weekly · 2 on average
2 / 200
WARBANDITS.GG 2X Weekly |Solo/Duo/Trio/Quad|Shared BPs| Just Wi
NA · quad · 2x · weekly · 1 on average
1 / 100
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 251 on average
166 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 157 on average
124 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on 2X- Dingo Rust - Weekly-Quads?

The average peak across its recent wipes is 1 players. 11 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 2 when it did not hold.

What is the wipe schedule on 2X- Dingo Rust - Weekly-Quads?

The wipe rhythm on 2X- Dingo Rust - Weekly-Quads is every Thursday at 18:12 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 10 hours ago. Its tags carry a weekly wipe schedule.

Player counts

How busy is 2X- Dingo Rust - Weekly-Quads?

The current population of 2X- Dingo Rust - Weekly-Quads is 0, against 100 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 22:00 UTC, averaging 1 players.

How does 2X- Dingo Rust - Weekly-Quads rank against other Rust servers?

Seven-day player hours place 2X- Dingo Rust - Weekly-Quads at #12,651, in the top 57% of ranked servers; within North America it is #1,377. Ranked against other quad servers, it comes in at #567.

Rules and settings

Which map does 2X- Dingo Rust - Weekly-Quads run?

The map on 2X- Dingo Rust - Weekly-Quads is procedural, size 4,050 with seed 1717983106, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on 2X- Dingo Rust - Weekly-Quads?

2x gather is what 2X- Dingo Rust - Weekly-Quads advertises in its name. 4 players is the maximum group size (quad). The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does 2X- Dingo Rust - Weekly-Quads run?

Rust network protocol 2635 and build 168909 on Linux is what 2X- Dingo Rust - Weekly-Quads runs. To join, your game must match the protocol; Steam handles the update.

Is 2X- Dingo Rust - Weekly-Quads online, and how reliable is it?

Online now: 2X- Dingo Rust - Weekly-Quads. Its reported uptime dates the last restart to about 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 1 October 2026.

Where is 2X- Dingo Rust - Weekly-Quads located?

With its NA tag, 2X- Dingo Rust - Weekly-Quads lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 66.51.99.69:28060 is its address.

Does 2X- Dingo Rust - Weekly-Quads run smoothly?

Average server fps over the last 48 hours was 7; it never dropped below 5. Entities peaked at 93,984, counting buildings, deployables and all the rest of the world. Memory use reached 2,766 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include 2X- Dingo Rust - Weekly-Quads?

These Rust Heatmap lists include 2X- Dingo Rust - Weekly-Quads: 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Gather rate: 2x.

What do the server tags on 2X- Dingo Rust - Weekly-Quads mean?

gmvanilla (Game mode): Survival in vanilla form; mp100 (Max players): The slot count is 100; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): It wipes once a week; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America are the tags 2X- Dingo Rust - Weekly-Quads publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join 2X- Dingo Rust - Weekly-Quads?

Press F1 in Rust to open the console, then enter client.connect 66.51.99.69:28060. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,NA,gmvanilla,cs168909,ts4,^o^z

Game

gmvanilla
Game mode Survival in vanilla form.
mp100
Max players The slot count is 100.
ts4
Group limit Teams cap at 4.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes once a week.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.