Rust HeatmapInfrared · players
IR live Players81,821 Servers11,830 Warm3,745 Fresh wipes · 3h270 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Testing Testing

Offline NA 66.51.99.65:28010 checked 5d ago

biweekly wipes moddedcarbonpve
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,335
rank
top 69% · #1505 in NA
14d ago
last wipe
biweekly schedule
7d 4h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 5d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

14.6 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes

Coming wipes

7d 4h
Thu 5 Nov, 19:00 UTC
FW
13d 3h
Wed 11 Nov, 18:29 UTC
27d 3h
Wed 25 Nov, 18:29 UTC
35d 4h
Thu 3 Dec, 19:00 UTC
FW
41d 3h
Wed 9 Dec, 18:29 UTC

The first 48 hours of its last wipes

Wed 14 OctSat 3 OctTue 15 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 14 Oct, 18:29 UTC14d ago 3 – running 0
Sat 3 Oct, 13:58 UTC26d ago – – 11.2 days 0
Tue 15 Sep, 14:33 UTC44d ago 0 – 18 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 254 on average
130 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 107 on average
41 / 200
Orange Dream | Cozy PvE/RP | No KOS
NA · groups of 8+ · biweekly · 33 on average
12 / 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No
NA · groups of 12+ · biweekly · 14 on average
10 / 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los
NA · groups of 12+ · biweekly · 12 on average
6 / 100
US Markiii-Rust PVE | 900+ Raids | Custom Weapons | Markiii-Pro
NA · groups of 8+ · biweekly · 6 on average
4 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Testing Testing?

The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Testing Testing?

Too few wipes are recorded on Testing Testing to confirm its schedule; the tag is what the prediction follows. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 14 days 20 hours ago. Its tags state a wipe every two weeks.

Population

How busy is Testing Testing?

Last seen 5 days 17 hours ago, Testing Testing is offline at the moment. A seven-day average of 0 players.

How does Testing Testing rank against other Rust servers?

On player hours over the last seven days, Testing Testing is #15,335 globally (top 69%) and #1,505 in North America.

Settings and rules

Which map does Testing Testing run?

The map on Testing Testing is procedural, size 5,000 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on Testing Testing?

The name Testing Testing does not specify a gather rate. Groups can contain up to 8 players, the default in the game. pve is the game mode, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does Testing Testing run?

Rust network protocol 2634 and build 167781 is the build Testing Testing runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Testing Testing online, and how reliable is it?

Testing Testing is down just now; the last sighting was 5 days 17 hours ago. It was up 46 of 168 hours across the last 7 full days, or 27% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Testing Testing located?

The NA tag is how Testing Testing lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 66.51.99.65:28010.

Tags

Which Rust Heatmap lists and filters include Testing Testing?

The Rust Heatmap lists that Testing Testing fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on Testing Testing mean?

These are the tags Testing Testing publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): North America is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Testing Testing?

To join by console, open it with F1 in Rust and enter client.connect 66.51.99.65:28010. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^b,NA,^p,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players This server has 50 slots.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE No player fighting here: the world is the danger.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.