RETARDRETARDRETARD
Online EU 66.51.99.62:28010 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 10:06 UTC6d ago | 1° | – | running | 0 |
| Mon 12 Oct, 12:24 UTC17d ago | 1° | halved by day 1 | 10.9 days | 0 |
| Sat 3 Oct, 22:33 UTC25d ago | 1° | halved by day 1 | 8.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RETARDRETARDRETARD?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on RETARDRETARDRETARD?
Once a month, with the force wipe, RETARDRETARDRETARD wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 6 days 5 hours ago. Its tags state a wipe each month.
Player counts
How busy is RETARDRETARDRETARD?
RETARDRETARDRETARD currently has 0 of its 50 slots filled. The average across the last seven days is 0 players; the peak reached 1.
How does RETARDRETARDRETARD rank against other Rust servers?
Top 62% of ranked servers and #2,440 in Europe: that is RETARDRETARDRETARD at #13,849 for player hours over seven days.
Settings and rules
Which map does RETARDRETARDRETARD run?
The map on RETARDRETARDRETARD is procedural, size 2,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on RETARDRETARDRETARD?
A gather rate is not given in the name RETARDRETARDRETARD. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does RETARDRETARDRETARD run?
Rust network protocol 2635 and build 168909 on Linux is what RETARDRETARDRETARD runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RETARDRETARDRETARD online, and how reliable is it?
Right now RETARDRETARDRETARD shows as online. Its reported uptime dates the last restart to about 6 days 2 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 1 October 2026.
Where is RETARDRETARDRETARD located?
The EU tag is how RETARDRETARDRETARD lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. 66.51.99.62:28010 is its address.
Does RETARDRETARDRETARD run smoothly?
It averaged 5 server fps over the last 48 hours, with a low of 5. Buildings, deployables and the rest of the world came to as much as 14,391 entities. At its peak it held 1,210 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include RETARDRETARDRETARD?
EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that RETARDRETARDRETARD fits. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on RETARDRETARDRETARD mean?
These are the tags RETARDRETARDRETARD publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): The server browser lists it under Europe. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RETARDRETARDRETARD?
To join by console, open it with F1 in Rust and enter client.connect 66.51.99.62:28010. Or press Launch Rust on this page, which connects you through Steam.
