Rust HeatmapInfrared · players
IR live Players40,419 Servers11,701 Warm3,002 Fresh wipes · 3h95 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Rust-A-Nut

Online NA 66.51.99.59:28060 checked 8m ago

duo weekly wipes moddedoxidepremium
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 02:00flare: a wipe in that hourThu 00:00
0
7-day average
peak 1
#10,961
rank
top 49% · #1320 in NA
5d ago
last wipe
weekly schedule
1d 3h
next wipe
Fri 30 Oct, 05:06 UTC
UTC checked 8m ago

Li2Players

AveragePeak
0123402:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Li3Server performance

0246802:0011:0020:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 49% of all ranked servers, top 71% in NA, and #339 of the duo servers (top 81%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 05:06 UTC, in 1d 3h. Every Friday at 05:06 UTC · medium confidence

7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

1d 3h
Fri 30 Oct, 05:06 UTC
7d 17h
Thu 5 Nov, 19:00 UTC
FW
8d 3h
Fri 6 Nov, 05:06 UTC
15d 3h
Fri 13 Nov, 05:06 UTC
22d 3h
Fri 20 Nov, 05:06 UTC
29d 3h
Fri 27 Nov, 05:06 UTC
35d 17h
Thu 3 Dec, 19:00 UTC
FW
36d 3h
Fri 4 Dec, 05:06 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 05:06 UTC5d ago 1 – running 0
Fri 16 Oct, 05:06 UTC12d ago 0 – 7 days 0
Fri 9 Oct, 05:05 UTC19d ago 0 – 7 days 0
Fri 2 Oct, 05:06 UTC26d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RustForNoobs.com | Solo/Duo | Weekly | US
NA · duo · weekly · 101 on average
22 / 100
RustForNoobs.com | Mondays | Solo/Duo | US
NA · duo · weekly · 66 on average
211 / 250
US RustLife.net | Solo/Duo | Fridays | Noob Friendly
NA · duo · weekly · 3 on average
2 / 100
WARBANDITS.GG |Solo/Duo|Weekly| JUST WIPED
NA · duo · weekly · 3 on average
3 / 100
US RustLife.net | Solo/Duo | Mondays | Noob Friendly
NA · duo · weekly · 2 on average
5 / 100
WARBANDITS.GG 2X |Solo/Duo|X2 JUST FULLWIPED
NA · duo · 2x · weekly · 144 on average
439 / 550

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Rust-A-Nut?

Its recent wipes drew an average peak of 0 players. 17 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 2 when it did not hold.

What is the wipe schedule on Rust-A-Nut?

Wipes on Rust-A-Nut follow this rhythm: every Friday at 05:06 UTC. Due on Friday 30 October at 05:06 UTC: the next wipe. The world it runs now dates from 5 days 20 hours ago. The tags list a weekly wipe.

Player counts

How busy is Rust-A-Nut?

Of 50 slots on Rust-A-Nut, 0 are in use right now. A seven-day average of 0 players, with a peak of 1.

How does Rust-A-Nut rank against other Rust servers?

Top 49% of ranked servers and #1,320 in North America: that is Rust-A-Nut at #10,961 for player hours over seven days. The duo group puts it at #339.

Map and rules

Which map does Rust-A-Nut run?

Rust-A-Nut runs a procedural map of size 2,500 with seed 978166565, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Rust-A-Nut?

The name Rust-A-Nut does not specify a gather rate. 2 players is the maximum group size (duo). The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. To join, you need Rust's premium status. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Rust-A-Nut run?

The build on Rust-A-Nut is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Rust-A-Nut online, and how reliable is it?

Right now Rust-A-Nut shows as online. The uptime it reports puts the last restart at about 5 days 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 1 October 2026.

Where is Rust-A-Nut located?

The NA tag is how Rust-A-Nut lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.51.99.59:28060.

Does Rust-A-Nut run smoothly?

It averaged 5 server fps over the last 48 hours, with a low of 5. The world held as many as 31,713 entities, buildings and deployables included. At its peak it held 2,029 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Rust-A-Nut?

The Rust Heatmap lists that Rust-A-Nut fits are: Rust servers with a group limit of 2, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.

What do the server tags on Rust-A-Nut mean?

These are the tags Rust-A-Nut publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts2 (Group limit): Teams cap at 2; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^q (Premium): To join, you need Rust's premium status; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Rust-A-Nut?

Enter client.connect 66.51.99.59:28060 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. To join, you need Rust's premium status.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,NA,gmrust,cs168909,^q,ts2,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts2
Group limit Teams cap at 2.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe every week.

Mods and access

^q
Premium To join, you need Rust's premium status.
^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.