Rust-A-Nut
Online NA 66.51.99.59:28060 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 49% of all ranked servers, top 71% in NA, and #339 of the duo servers (top 81%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 05:06 UTC, in 1d 3h. Every Friday at 05:06 UTC · medium confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 17 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 05:06 UTC5d ago | 1° | – | running | 0 |
| Fri 16 Oct, 05:06 UTC12d ago | 0° | – | 7 days | 0 |
| Fri 9 Oct, 05:05 UTC19d ago | 0° | – | 7 days | 0 |
| Fri 2 Oct, 05:06 UTC26d ago | 1° | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rust-A-Nut?
Its recent wipes drew an average peak of 0 players. 17 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on Rust-A-Nut?
Wipes on Rust-A-Nut follow this rhythm: every Friday at 05:06 UTC. Due on Friday 30 October at 05:06 UTC: the next wipe. The world it runs now dates from 5 days 20 hours ago. The tags list a weekly wipe.
Player counts
How busy is Rust-A-Nut?
Of 50 slots on Rust-A-Nut, 0 are in use right now. A seven-day average of 0 players, with a peak of 1.
How does Rust-A-Nut rank against other Rust servers?
Top 49% of ranked servers and #1,320 in North America: that is Rust-A-Nut at #10,961 for player hours over seven days. The duo group puts it at #339.
Map and rules
Which map does Rust-A-Nut run?
Rust-A-Nut runs a procedural map of size 2,500 with seed 978166565, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Rust-A-Nut?
The name Rust-A-Nut does not specify a gather rate. 2 players is the maximum group size (duo). The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. To join, you need Rust's premium status. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Rust-A-Nut run?
The build on Rust-A-Nut is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust-A-Nut online, and how reliable is it?
Right now Rust-A-Nut shows as online. The uptime it reports puts the last restart at about 5 days 18 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 1 October 2026.
Where is Rust-A-Nut located?
The NA tag is how Rust-A-Nut lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.51.99.59:28060.
Does Rust-A-Nut run smoothly?
It averaged 5 server fps over the last 48 hours, with a low of 5. The world held as many as 31,713 entities, buildings and deployables included. At its peak it held 2,029 MB of memory. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Rust-A-Nut?
The Rust Heatmap lists that Rust-A-Nut fits are: Rust servers with a group limit of 2, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Weekly ^w, Premium ^q, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on Rust-A-Nut mean?
These are the tags Rust-A-Nut publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts2 (Group limit): Teams cap at 2; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe every week; ^q (Premium): To join, you need Rust's premium status; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Rust-A-Nut?
Enter client.connect 66.51.99.59:28060 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. To join, you need Rust's premium status.
