JHUSKER
Online 66.51.99.44:28055 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 41% of all ranked servers, and #181 of the solo servers (top 82%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 22:07 UTC49m ago | – | – | running | 0 |
| Thu 22 Oct, 23:18 UTC4d ago | 1° | – | – | 0 |
| Tue 20 Oct, 22:36 UTC7d ago | 1° | held half | 2 days | 0 |
| Wed 14 Oct, 22:02 UTC13d ago | 1° | halved by day 1 | 6 days | 0 |
| Mon 12 Oct, 23:40 UTC14d ago | 1° | – | 1.9 days | 0 |
| Sun 11 Oct, 01:57 UTC16d ago | 1° | – | 1.9 days | 0 |
| Fri 2 Oct, 23:57 UTC24d ago | 1° | halved by day 2 | 8.1 days | 0 |
| Thu 1 Oct, 00:51 UTC26d ago | 1° | – | 2 days | 0 |
| Wed 30 Sep, 00:19 UTC27d ago | 1° | – | 1 days | 0 |
| Thu 24 Sep, 21:42 UTC33d ago | 1° | halved by day 2 | 5.1 days | 0 |
| Mon 14 Sep, 15:49 UTC43d ago | 1° | halved by day 4 | 10.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on JHUSKER?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 33% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on JHUSKER?
Once a month, with the force wipe, JHUSKER wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 49 minutes ago. The tags list one wipe a month.
Population
How busy is JHUSKER?
JHUSKER currently has 1 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 1.
How does JHUSKER rank against other Rust servers?
The top 41% of ranked servers includes JHUSKER, at #9,177 for player hours over the last seven days. The solo group puts it at #181.
Rules and settings
Which map does JHUSKER run?
The map on JHUSKER is procedural, size 3,500 with seed 3476, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on JHUSKER?
The name JHUSKER does not specify a gather rate. Solo play only: teams are not permitted. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does JHUSKER run?
The build on JHUSKER is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is JHUSKER online, and how reliable is it?
The server is up at the moment: JHUSKER is online. The uptime it reports puts the last restart at about 4 days 21 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is JHUSKER located?
No region is published by JHUSKER. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 66.51.99.44:28055.
Does JHUSKER run smoothly?
The last 48 hours brought an average of 59 server fps and a floor of 10. Buildings, deployables and the rest of the world came to as much as 70,233 entities. The highest memory use was 3,128 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include JHUSKER?
These Rust Heatmap lists include JHUSKER: Solo Rust servers and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: Solo; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What do the server tags on JHUSKER mean?
These are the tags JHUSKER publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts1 (Group limit): The team limit is 1; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join JHUSKER?
Enter client.connect 66.51.99.44:28055 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
