Rust HeatmapInfrared · players
IR live Players31,880 Servers11,622 Warm2,774 Fresh wipes · 3h73 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Dead Man Rust HardCore

Online NA 66.51.99.44:28010 checked 13m ago

teams off monthly wipes moddedoxidehardcore
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 06:00flare: a wipe in that hourThu 04:00
0
7-day average
peak 1
#13,532
rank
top 61% · #1421 in NA
27d ago
last wipe
monthly schedule
7d 13h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 13m ago

Li2Players

AveragePeak
00.250.50.75106:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

02040608006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 61% of all ranked servers, top 76% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence

2
wipe-day peak
players, last three wipes

Coming wipes

7d 13h
Thu 5 Nov, 19:00 UTC
FW
35d 13h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:17 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
13 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
8 / 90
[US East] Facepunch Hardcore 1
NA · no group limit · monthly · 4 on average
5 / 400
Made in Quebec & France! QC FR EN (Website 9 Languages)
NA · groups of 8+ · monthly · 4 on average
3 / 1000
Gringers Hardcore|Solo Only|Monthly October 1
NA · no group limit · monthly · 3 on average
3 / 50
Outlaw Ridge Hardcore | 50% Upkeep | No Tech Tree | Monthly
NA · no group limit · monthly · 2 on average
2 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Dead Man Rust HardCore?

At their busiest, its recent wipes averaged 2 players. 11 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Dead Man Rust HardCore?

The only wipe on Dead Man Rust HardCore is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 27 days 11 hours ago the server made the world it is on now. The tags list one wipe a month.

Population

How busy is Dead Man Rust HardCore?

The current population of Dead Man Rust HardCore is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 08:00 UTC, averaging 1 players.

How does Dead Man Rust HardCore rank against other Rust servers?

Seven-day player hours place Dead Man Rust HardCore at #13,532, in the top 61% of ranked servers; within North America it is #1,421.

Settings and rules

Which map does Dead Man Rust HardCore run?

The map on Dead Man Rust HardCore is procedural, size 4,500, generated by the game.

What are the rules and settings on Dead Man Rust HardCore?

The name Dead Man Rust HardCore does not specify a gather rate. No group limit is published. hardcore is the game mode, The hardest mode Facepunch offers. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does Dead Man Rust HardCore run?

Rust network protocol 2635 and build 168909 on Linux is what Dead Man Rust HardCore runs. To join, your game must match the protocol; Steam handles the update.

Is Dead Man Rust HardCore online, and how reliable is it?

The server is up at the moment: Dead Man Rust HardCore is online. Its reported uptime dates the last restart to about 18 hours ago. It was up 139 of 168 hours across the last 7 full days, or 83% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is Dead Man Rust HardCore located?

With its NA tag, Dead Man Rust HardCore lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.51.99.44:28010.

Does Dead Man Rust HardCore run smoothly?

The last 48 hours brought an average of 6 server fps and a floor of 5. The world held as many as 111,511 entities, buildings and deployables included. At its peak it held 3,667 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include Dead Man Rust HardCore?

The Rust Heatmap lists that Dead Man Rust HardCore fits are: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Game mode: Hardcore; Server tag: Monthly ^m, Hardcore ^h, Modded ^z and Oxide ^o; Wipe schedule: Monthly brings it up.

What do the server tags on Dead Man Rust HardCore mean?

The game's server browser reads the tags Dead Man Rust HardCore publishes: gmhardcore (Game mode): Hardcore rules, which are harsher; mp50 (Max players): The slot count is 50; ts0 (Group limit): No teams here; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^h (Hardcore): The hardcore mode of Facepunch: survival is harsher, helpers fewer; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Dead Man Rust HardCore?

To join by console, open it with F1 in Rust and enter client.connect 66.51.99.44:28010. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^h,NA,gmhardcore,cs168909,ts0,^o^z

Game

gmhardcore
Game mode Hardcore rules, which are harsher.
mp50
Max players The slot count is 50.
ts0
Group limit No teams here.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Difficulty

^h
Hardcore The hardcore mode of Facepunch: survival is harsher, helpers fewer.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.