Rdot’s LEGACY
Online NA 66.51.99.22:28030 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 33% of all ranked servers, top 60% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 01:44 UTC4h ago | – | – | running | 0 |
| Sat 3 Oct, 19:07 UTC25d ago | 2° | – | – | 0 |
| Thu 1 Oct, 16:40 UTC27d ago | 3° | halved by day 1 | 2.1 days | 0 |
| Sat 26 Sep, 03:52 UTC33d ago | 0° | – | 5.5 days | 0 |
| Wed 16 Sep, 17:27 UTC42d ago | 2° | halved by day 7 | 9.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rdot’s LEGACY?
The average peak across its recent wipes is 2 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 3 it was below half in the wipes that did not hold.
What is the wipe schedule on Rdot’s LEGACY?
The only wipe on Rdot’s LEGACY is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 4 hours ago. The tags list one wipe a month.
Population
How busy is Rdot’s LEGACY?
The current population of Rdot’s LEGACY is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
How does Rdot’s LEGACY rank against other Rust servers?
Top 33% of ranked servers and #1,114 in North America: that is Rdot’s LEGACY at #7,402 for player hours over seven days.
Rules and settings
Which map does Rdot’s LEGACY run?
Rdot’s LEGACY runs a procedural map of size 3,200 with seed 9941, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rdot’s LEGACY?
A gather rate is not given in the name Rdot’s LEGACY. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. Rust's premium status is required to join. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rdot’s LEGACY run?
The build on Rdot’s LEGACY is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Rdot’s LEGACY online, and how reliable is it?
The server is up at the moment: Rdot’s LEGACY is online. The uptime it reports puts the last restart at about 2 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Rdot’s LEGACY located?
In North America, Rdot’s LEGACY lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 66.51.99.22:28030 is its address.
Does Rdot’s LEGACY run smoothly?
The last 48 hours brought an average of 6 server fps and a floor of 5. The world held as many as 60,125 entities, buildings and deployables included. The highest memory use was 2,661 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rdot’s LEGACY?
Best Rust community servers and North America server heatmap are the Rust Heatmap lists that Rdot’s LEGACY fits. These are the filters that return it on the list: Region: North America; Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Monthly ^m and Premium ^q; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What do the server tags on Rdot’s LEGACY mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^q (Premium): Rust's premium status is required to join; NA (North America): North America is where the server browser puts it are the tags Rdot’s LEGACY publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rdot’s LEGACY?
Enter client.connect 66.51.99.22:28030 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. Rust's premium status is required to join.
