Rust HeatmapInfrared · players
IR live Players43,576 Servers11,651 Warm2,910 Fresh wipes · 3h101 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–75° · slots

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 10m ago

2x quad moddedoxide
Sp1 · players now 0/ 75
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Wed 04:00flare: a wipe in that hourFri 02:00
0
7-day average
peak 1
#9,503
rank
top 43%
26d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 10m ago

Li2Players

AveragePeak
00.250.50.75104:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Li3Server performance

02040608004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 43% of all ranked servers, and #492 of the quad servers (top 59%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC26d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW28d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC39d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC46d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
EU · quad · 2x · monthly · 576 on average
121 / 150
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 252 on average
179 / 200
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
EU · quad · 2x · weekly · 214 on average
21 / 200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10
quad · 2x · biweekly · 164 on average
83 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 157 on average
146 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 153 on average
10 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?

The average peak across its recent wipes is 4 players. The crowd on the latest wipe reached its peak 32 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 4 it was below half in the wipes that did not hold.

What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?

Wipes come at irregular times on TURTLE KINGDOM 2X ONE GRID, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 9 hours ago.

Population

How busy is TURTLE KINGDOM 2X ONE GRID?

Of 75 slots on TURTLE KINGDOM 2X ONE GRID, 0 are in use right now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?

Player hours over seven days put TURTLE KINGDOM 2X ONE GRID at #9,503, in the top 43% of ranked servers. Ranked against other quad servers, it comes in at #492.

Map and rules

Which map does TURTLE KINGDOM 2X ONE GRID run?

The map on TURTLE KINGDOM 2X ONE GRID is procedural, size 1,650 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID's name indicates a gather rate of 2x. Player groups are capped at 4 (quad). survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does TURTLE KINGDOM 2X ONE GRID run?

The build on TURTLE KINGDOM 2X ONE GRID is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?

Right now TURTLE KINGDOM 2X ONE GRID shows as online. About 13 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is TURTLE KINGDOM 2X ONE GRID located?

A region is not published for TURTLE KINGDOM 2X ONE GRID. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 66.51.99.165:28005.

Does TURTLE KINGDOM 2X ONE GRID run smoothly?

It averaged 60 server fps over the last 48 hours, with a low of 59. Buildings, deployables and the rest of the world came to as much as 38,671 entities. The highest memory use was 2,136 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include TURTLE KINGDOM 2X ONE GRID?

These Rust Heatmap lists include TURTLE KINGDOM 2X ONE GRID: 2x Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x brings it up.

What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?

gmrust (Game mode): Rust survival, standard rules; mp75 (Max players): Slot count: 75; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags TURTLE KINGDOM 2X ONE GRID publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join TURTLE KINGDOM 2X ONE GRID?

To join by console, open it with F1 in Rust and enter client.connect 66.51.99.165:28005. Or press Launch Rust on this page, which connects you through Steam. https://turtle-kingdom.tebex.io/ is where its website is.

KeyServer tags

what each one means

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp75
Max players Slot count: 75.
ts4
Group limit A team holds no more than 4.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.