TURTLE KINGDOM 2X ONE GRID
Online 66.51.99.165:28005 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers, and #492 of the quad servers (top 59%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:47 UTC26d ago | 8° | – | running | 0 |
| Thu 1 Oct, 19:27 UTC FW28d ago | 1° | – | 1.9 days | 0 |
| Mon 21 Sep, 02:14 UTC39d ago | 2° | halved by day 6 | 10.7 days | 0 |
| Mon 14 Sep, 01:37 UTC46d ago | 1° | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?
The average peak across its recent wipes is 4 players. The crowd on the latest wipe reached its peak 32 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 4 it was below half in the wipes that did not hold.
What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?
Wipes come at irregular times on TURTLE KINGDOM 2X ONE GRID, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 26 days 9 hours ago.
Population
How busy is TURTLE KINGDOM 2X ONE GRID?
Of 75 slots on TURTLE KINGDOM 2X ONE GRID, 0 are in use right now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.
How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?
Player hours over seven days put TURTLE KINGDOM 2X ONE GRID at #9,503, in the top 43% of ranked servers. Ranked against other quad servers, it comes in at #492.
Map and rules
Which map does TURTLE KINGDOM 2X ONE GRID run?
The map on TURTLE KINGDOM 2X ONE GRID is procedural, size 1,650 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.
What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?
TURTLE KINGDOM 2X ONE GRID's name indicates a gather rate of 2x. Player groups are capped at 4 (quad). survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does TURTLE KINGDOM 2X ONE GRID run?
The build on TURTLE KINGDOM 2X ONE GRID is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?
Right now TURTLE KINGDOM 2X ONE GRID shows as online. About 13 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is TURTLE KINGDOM 2X ONE GRID located?
A region is not published for TURTLE KINGDOM 2X ONE GRID. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 66.51.99.165:28005.
Does TURTLE KINGDOM 2X ONE GRID run smoothly?
It averaged 60 server fps over the last 48 hours, with a low of 59. Buildings, deployables and the rest of the world came to as much as 38,671 entities. The highest memory use was 2,136 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include TURTLE KINGDOM 2X ONE GRID?
These Rust Heatmap lists include TURTLE KINGDOM 2X ONE GRID: 2x Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x brings it up.
What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?
gmrust (Game mode): Rust survival, standard rules; mp75 (Max players): Slot count: 75; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags TURTLE KINGDOM 2X ONE GRID publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join TURTLE KINGDOM 2X ONE GRID?
To join by console, open it with F1 in Rust and enter client.connect 66.51.99.165:28005. Or press Launch Rust on this page, which connects you through Steam. https://turtle-kingdom.tebex.io/ is where its website is.