Rust HeatmapInfrared · players
IR live Players38,590 Servers11,700 Warm2,938 Fresh wipes · 3h91 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

FINAL ORDER STAGING

Offline 66.51.99.158:3700 checked 37d ago

Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,498
rank
top 68%
62d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 37d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
169 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
121 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
17 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 288 on average
15 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
18 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
29 / 200

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on FINAL ORDER STAGING?

FINAL ORDER STAGING has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 62 days 4 hours ago.

Player counts

How busy is FINAL ORDER STAGING?

The last time FINAL ORDER STAGING was seen was 37 days 10 hours ago, and it is offline now.

How does FINAL ORDER STAGING rank against other Rust servers?

Ranked #15,498 on seven-day player hours, FINAL ORDER STAGING is in the top 68% of all ranked servers.

Map and rules

Which map does FINAL ORDER STAGING run?

The map on FINAL ORDER STAGING is procedural, size 4,500 with seed 1, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on FINAL ORDER STAGING?

A gather rate is not given in the name FINAL ORDER STAGING. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does FINAL ORDER STAGING run?

The build on FINAL ORDER STAGING is Rust network protocol 2633 and build 165021, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is FINAL ORDER STAGING online, and how reliable is it?

Offline at the moment: FINAL ORDER STAGING was last seen 37 days 10 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 September 2026.

Where is FINAL ORDER STAGING located?

No region is published by FINAL ORDER STAGING. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 66.51.99.158:3700 is its address.

Lists and filters

Which Rust Heatmap lists and filters include FINAL ORDER STAGING?

Best Rust community servers are the Rust Heatmap lists that FINAL ORDER STAGING fits. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more brings it up.

What do the server tags on FINAL ORDER STAGING mean?

These are the tags FINAL ORDER STAGING publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165021 (Build): The game build here is 165021; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join FINAL ORDER STAGING?

To join by console, open it with F1 in Rust and enter client.connect 66.51.99.158:3700. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs165021,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: 8 per team at most.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs165021
Build The game build here is 165021.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.