Standard Deviation- PvE, No Decay, survival variable.
Online NA 66.51.98.74:28015 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 59% of all ranked servers, top 76% in NA, and #577 of the quad servers (top 70%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 6h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:13 UTC5d ago | 0° | – | running | 0 |
| Thu 1 Oct, 18:19 UTC FW26d ago | 1° | halved by day 4 | 21 days | 0 |
| Thu 24 Sep, 20:06 UTC33d ago | 1° | halved by day 2 | 6.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Standard Deviation- PvE, No Decay, survival variable.?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 3 it was below half in the wipes that did not hold.
What is the wipe schedule on Standard Deviation- PvE, No Decay, survival variable.?
Once a month, with the force wipe, Standard Deviation- PvE, No Decay, survival variable. wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 5 days 14 hours ago the server made the world it is on now. The tags list one wipe a month.
Population
How busy is Standard Deviation- PvE, No Decay, survival variable.?
The current population of Standard Deviation- PvE, No Decay, survival variable. is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 1.
How does Standard Deviation- PvE, No Decay, survival variable. rank against other Rust servers?
Seven-day player hours place Standard Deviation- PvE, No Decay, survival variable. at #13,171, in the top 59% of ranked servers; within North America it is #1,424. Ranked against other quad servers, it comes in at #577.
Map and rules
Which map does Standard Deviation- PvE, No Decay, survival variable. run?
The map on Standard Deviation- PvE, No Decay, survival variable. is procedural, size 2,112 with seed 662852897, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Standard Deviation- PvE, No Decay, survival variable.?
A gather rate is not given in the name Standard Deviation- PvE, No Decay, survival variable.. 4 players is the maximum group size (quad). pve is the game mode, other players cannot be fought. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Standard Deviation- PvE, No Decay, survival variable. run?
Rust network protocol 2635 and build 168909 is the build Standard Deviation- PvE, No Decay, survival variable. runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Standard Deviation- PvE, No Decay, survival variable. online, and how reliable is it?
Right now Standard Deviation- PvE, No Decay, survival variable. shows as online. The uptime it reports puts the last restart at about 1 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is Standard Deviation- PvE, No Decay, survival variable. located?
The NA tag is how Standard Deviation- PvE, No Decay, survival variable. lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 66.51.98.74:28015.
Does Standard Deviation- PvE, No Decay, survival variable. run smoothly?
Average server fps over the last 48 hours was 5; it never dropped below 5. The world held as many as 23,738 entities, buildings and deployables included. Memory use reached 1,558 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Standard Deviation- PvE, No Decay, survival variable.?
The Rust Heatmap lists that Standard Deviation- PvE, No Decay, survival variable. fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week brings it up.
What do the server tags on Standard Deviation- PvE, No Decay, survival variable. mean?
These are the tags Standard Deviation- PvE, No Decay, survival variable. publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts4 (Group limit): Teams cap at 4; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Standard Deviation- PvE, No Decay, survival variable.?
To join by console, open it with F1 in Rust and enter client.connect 66.51.98.74:28015. Or press Launch Rust on this page, which connects you through Steam.
