Joe's Private Playland
Offline NA 66.51.98.70:28000 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 84% in NA, and #608 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 23h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Joe's Private Playland?
An estimate from the force wipe gives Joe's Private Playland's next wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 18 days 15 hours ago. The tags list one wipe a month.
Population
How busy is Joe's Private Playland?
Joe's Private Playland went quiet 16 days 3 hours ago and is offline right now.
How does Joe's Private Playland rank against other Rust servers?
Seven-day player hours place Joe's Private Playland at #15,346, in the top 71% of ranked servers; within North America it is #1,547. Ranked against other quad servers, it comes in at #608.
Settings and rules
Which map does Joe's Private Playland run?
The map on Joe's Private Playland is procedural, size 5,000 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Joe's Private Playland?
No gather rate appears in the name Joe's Private Playland. Player groups are capped at 4 (quad). The server runs softcore, The lighter mode from Facepunch, where part of your loot is kept. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Joe's Private Playland run?
Rust network protocol 2634 and build 167398 is the build Joe's Private Playland runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Joe's Private Playland online, and how reliable is it?
Last seen 16 days 3 hours ago, Joe's Private Playland is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 11 October 2026.
Where is Joe's Private Playland located?
The NA tag is how Joe's Private Playland lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 66.51.98.70:28000.
Lists and filters
Which Rust Heatmap lists and filters include Joe's Private Playland?
These Rust Heatmap lists include Joe's Private Playland: Rust roleplay servers, Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Game mode: Softcore; Server tag: Monthly ^m, Softcore ^s, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly brings it up.
What do the server tags on Joe's Private Playland mean?
These are the tags Joe's Private Playland publishes for the game's server browser to read: gmsoftcore (Game mode): Softcore rules, which are easier; mp50 (Max players): Slot count: 50; ts4 (Group limit): A team holds no more than 4; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167398 (Build): The game build here is 167398; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^s (Softcore): Facepunch's softcore mode, the easier one, keeps part of your inventory on death; ^r (Roleplay): A server for roleplay; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): North America is where the server browser puts it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Joe's Private Playland?
To join by console, open it with F1 in Rust and enter client.connect 66.51.98.70:28000. Or press Launch Rust on this page, which connects you through Steam.
