SCAVENGERSHAVEN.NET (TEST SERVER)
Offline NA 66.51.98.59:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 06:52 UTC, in 5d 11h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 06:52 UTC15d ago | 2° | – | running | 0 |
| Thu 1 Oct, 18:02 UTC FW27d ago | 1° | halved by day 6 | 11.5 days | 0 |
| Sun 27 Sep, 23:03 UTC30d ago | 1° | halved by day 1 | 3.8 days | 0 |
| Fri 25 Sep, 15:45 UTC33d ago | 0° | – | 2.3 days | 0 |
| Fri 18 Sep, 15:45 UTC40d ago | 0° | – | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on SCAVENGERSHAVEN.NET (TEST SERVER)?
The average peak across its recent wipes is 1 players. 2 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3.5 it was below half in the wipes that did not hold.
What is the wipe schedule on SCAVENGERSHAVEN.NET (TEST SERVER)?
Its tag guides the prediction because SCAVENGERSHAVEN.NET (TEST SERVER)'s wipe record is too thin to confirm the schedule. Tuesday 3 November at 06:52 UTC is when its next wipe is due. 15 days 12 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.
Population
How busy is SCAVENGERSHAVEN.NET (TEST SERVER)?
SCAVENGERSHAVEN.NET (TEST SERVER) went quiet 15 days 8 hours ago and is offline right now.
How does SCAVENGERSHAVEN.NET (TEST SERVER) rank against other Rust servers?
On player hours over the last seven days, SCAVENGERSHAVEN.NET (TEST SERVER) is #15,375 globally (top 71%) and #1,548 in North America.
Settings and rules
Which map does SCAVENGERSHAVEN.NET (TEST SERVER) run?
SCAVENGERSHAVEN.NET (TEST SERVER) runs a procedural map of size 4,096 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on SCAVENGERSHAVEN.NET (TEST SERVER)?
The name SCAVENGERSHAVEN.NET (TEST SERVER) does not specify a gather rate. 5 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does SCAVENGERSHAVEN.NET (TEST SERVER) run?
Rust network protocol 2634 and build 167584 is the build SCAVENGERSHAVEN.NET (TEST SERVER) runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is SCAVENGERSHAVEN.NET (TEST SERVER) online, and how reliable is it?
SCAVENGERSHAVEN.NET (TEST SERVER) is down just now; the last sighting was 15 days 8 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is SCAVENGERSHAVEN.NET (TEST SERVER) located?
In North America, SCAVENGERSHAVEN.NET (TEST SERVER) lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 66.51.98.59:28015.
Tags
Which Rust Heatmap lists and filters include SCAVENGERSHAVEN.NET (TEST SERVER)?
The Rust Heatmap lists that SCAVENGERSHAVEN.NET (TEST SERVER) fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on SCAVENGERSHAVEN.NET (TEST SERVER) mean?
These are the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts5 (Group limit): A team holds no more than 5; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167584 (Build): The game build here is 167584; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): Wipes run weekly; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): North America is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join SCAVENGERSHAVEN.NET (TEST SERVER)?
Enter client.connect 66.51.98.59:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://www.scavengershaven.net/.
