Rust HeatmapInfrared · players
IR live Players34,939 Servers11,686 Warm2,865 Fresh wipes · 3h97 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

Deep Sea Sask

Online 66.51.98.56:28045 checked 10m ago

monthly wipes moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 04:00flare: a wipe in that hourThu 01:00
0
7-day average
peak –
#15,358
rank
top 69%
7d ago
last wipe
monthly schedule
7d 15h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 10m ago

Li2Players

AveragePeak
0123404:0013:0022:0006:0015:0001:00

Hourly average and peak, UTC.

Li3Server performance

0246804:0013:0022:0006:0015:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

7d 15h
Thu 5 Nov, 19:00 UTC
FW
35d 15h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 20:11 UTC7d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
13 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 78 on average
37 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|МОСКОВСКИЙ 26.10
EU · groups of 16+ · monthly · 70 on average
27 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЯ 22.10
EU · groups of 16+ · monthly · 67 on average
1 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РОССИЙСКИЙ 28.10
EU · groups of 16+ · monthly · 64 on average
54 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Deep Sea Sask?

Its recent wipes drew an average peak of 0 players. 0 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Deep Sea Sask?

The only wipe on Deep Sea Sask is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 7 days 7 hours ago. The tags list one wipe a month.

Population

How busy is Deep Sea Sask?

Deep Sea Sask currently has 0 of its 50 slots filled. Averaged over the past week: 0 players.

How does Deep Sea Sask rank against other Rust servers?

Ranked #15,358 on seven-day player hours, Deep Sea Sask is in the top 69% of all ranked servers.

Map and rules

Which map does Deep Sea Sask run?

Deep Sea Sask runs a procedural map of size 3,400 with seed 1410202462, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on Deep Sea Sask?

A gather rate is not given in the name Deep Sea Sask. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does Deep Sea Sask run?

Rust network protocol 2634 and build 167781 on Linux is what Deep Sea Sask runs. To join, your game must match the protocol; Steam handles the update.

Is Deep Sea Sask online, and how reliable is it?

Online now: Deep Sea Sask. Its reported uptime dates the last restart to about 6 days 13 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 1 October 2026.

Where is Deep Sea Sask located?

Nothing about a region comes from Deep Sea Sask. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 66.51.98.56:28045 is its address.

Does Deep Sea Sask run smoothly?

The last 48 hours brought an average of 5 server fps and a floor of 5. The world held as many as 60,965 entities, buildings and deployables included. At its peak it held 2,656 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include Deep Sea Sask?

Modded Rust servers, by live population are the Rust Heatmap lists that Deep Sea Sask fits. Filtering the list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks brings it up.

What do the server tags on Deep Sea Sask mean?

gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Deep Sea Sask publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Deep Sea Sask?

To join by console, open it with F1 in Rust and enter client.connect 66.51.98.56:28045. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players This server has 50 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.