Rusty Fields
Online 66.51.98.54:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:25 UTC18d ago | 0° | – | running | 0 |
| Sun 27 Sep, 01:32 UTC32d ago | 1° | halved by day 2 | 14 days | 0 |
| Sat 26 Sep, 18:05 UTC32d ago | 2° | – | 0.3 days | 1 |
| Sat 26 Sep, 03:16 UTC33d ago | 2° | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Rusty Fields?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it did not hold.
What is the wipe schedule on Rusty Fields?
The only wipe on Rusty Fields is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. 18 days 6 hours ago the server made the world it is on now. The tags list one wipe a month.
Population
How busy is Rusty Fields?
The current population of Rusty Fields is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 2. Look at 18:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Rusty Fields rank against other Rust servers?
Player hours over seven days put Rusty Fields at #13,531, in the top 61% of ranked servers.
Rules and settings
Which map does Rusty Fields run?
Rusty Fields runs a procedural map of size 3,000 with seed 1, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Rusty Fields?
A gather rate is not given in the name Rusty Fields. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Rusty Fields run?
Rust network protocol 2635 and build 168909 is the build Rusty Fields runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Rusty Fields online, and how reliable is it?
Right now Rusty Fields shows as online. Its reported uptime dates the last restart to about 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Rusty Fields located?
A region is not published for Rusty Fields. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 66.51.98.54:28015.
Does Rusty Fields run smoothly?
Average server fps over the last 48 hours was 6; it never dropped below 5. The world held as many as 63,885 entities, buildings and deployables included. At its peak it held 1,764 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rusty Fields?
Modded Rust servers, by live population are the Rust Heatmap lists that Rusty Fields fits. You will find it under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Rusty Fields mean?
These are the tags Rusty Fields publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rusty Fields?
To join by console, open it with F1 in Rust and enter client.connect 66.51.98.54:28015. Or press Launch Rust on this page, which connects you through Steam.
