Twig Experiments™
Online 66.51.98.51:28030 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 51% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 18h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:08 UTC11h ago | – | – | running | 0 |
| Sun 25 Oct, 10:08 UTC4d ago | 1° | – | – | 0 |
| Wed 21 Oct, 12:50 UTC8d ago | 1° | halved by day 1 | 3.9 days | 0 |
| Mon 5 Oct, 08:05 UTC24d ago | 1° | halved by day 1 | 16.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Twig Experiments™?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Twig Experiments™?
A single monthly wipe, the force wipe, is all Twig Experiments™ runs. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 11 hours ago. Its tags state a wipe each month.
Player counts
How busy is Twig Experiments™?
The current population of Twig Experiments™ is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 1. Look at 13:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Twig Experiments™ rank against other Rust servers?
The top 51% of ranked servers includes Twig Experiments™, at #11,430 for player hours over the last seven days.
Settings and rules
Which map does Twig Experiments™ run?
A procedural map of size 1,000 with seed 1337, generated by the game, runs on Twig Experiments™. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on Twig Experiments™?
No gather rate appears in the name Twig Experiments™. The group limit is not published. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Twig Experiments™ run?
Rust network protocol 2635 and build 168909 is the build Twig Experiments™ runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Twig Experiments™ online, and how reliable is it?
Right now Twig Experiments™ shows as online. Its reported uptime dates the last restart to about 9 hours ago. It was up 143 of 168 hours across the last 7 full days, or 85% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Twig Experiments™ located?
No region is published by Twig Experiments™. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 66.51.98.51:28030 is its address.
Does Twig Experiments™ run smoothly?
The last 48 hours brought an average of 6 server fps and a floor of 5. The world held as many as 43,434 entities, buildings and deployables included. Memory use reached 1,982 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Twig Experiments™?
Modded Rust servers, by live population are the Rust Heatmap lists that Twig Experiments™ fits. Filtering the list by Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Wipe schedule: Monthly; Last wipe: In the last 24 hours brings it up.
What do the server tags on Twig Experiments™ mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts0 (Group limit): Team play is disabled; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Twig Experiments™ publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Twig Experiments™?
Enter client.connect 66.51.98.51:28030 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.