ScoobyD's Playground
Online NA 66.51.96.72:28060 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 01:44 UTC, in 4d 17h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 40 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 01:44 UTC9d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ScoobyD's Playground?
The average peak across its recent wipes is 1 players. 40 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on ScoobyD's Playground?
Too few wipes are recorded on ScoobyD's Playground to confirm its schedule; the tag is what the prediction follows. Tuesday 3 November at 01:44 UTC is when its next wipe is due. The world it runs now dates from 9 days 6 hours ago. A fortnightly wipe is listed in the tags.
Player counts
How busy is ScoobyD's Playground?
Of 50 slots on ScoobyD's Playground, 0 are in use right now. Averaged over the past week: 0 players, peaking at 1.
How does ScoobyD's Playground rank against other Rust servers?
Top 67% of ranked servers and #1,471 in North America: that is ScoobyD's Playground at #14,835 for player hours over seven days.
Rules and settings
Which map does ScoobyD's Playground run?
The map on ScoobyD's Playground is procedural, size 3,000 with seed 315848369, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on ScoobyD's Playground?
No gather rate appears in the name ScoobyD's Playground. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does ScoobyD's Playground run?
Rust network protocol 2634 and build 167781 on Linux is what ScoobyD's Playground runs. Steam updates your game for you, and the protocol has to match for you to join.
Is ScoobyD's Playground online, and how reliable is it?
Online now: ScoobyD's Playground. The uptime it reports puts the last restart at about 6 days 17 hours ago. It was up 166 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is ScoobyD's Playground located?
In North America, ScoobyD's Playground lists itself with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 66.51.96.72:28060 is its address.
Does ScoobyD's Playground run smoothly?
The last 48 hours brought an average of 5 server fps and a floor of 5. Entities peaked at 43,814, counting buildings, deployables and all the rest of the world. The highest memory use was 2,870 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include ScoobyD's Playground?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that ScoobyD's Playground fits. Filtering the list by Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks brings it up.
What do the server tags on ScoobyD's Playground mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): This server has 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): The wipe interval is two weeks; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it sits under North America are the tags ScoobyD's Playground publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join ScoobyD's Playground?
Enter client.connect 66.51.96.72:28060 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
