SCAVENGERSHAVEN.NET (TEST SERVER)
Online NA 66.51.96.65:28010 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 56% of all ranked servers, top 74% in NA, and #479 of the trio servers (top 76%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Saturday 31 October, 10:01 UTC, in 2d 1h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 10:01 UTC4d ago | 1° | – | running | 0 |
| Fri 16 Oct, 17:53 UTC12d ago | 0° | – | 7.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on SCAVENGERSHAVEN.NET (TEST SERVER)?
Its recent wipes drew an average peak of 0 players. 7 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on SCAVENGERSHAVEN.NET (TEST SERVER)?
Its tag guides the prediction because SCAVENGERSHAVEN.NET (TEST SERVER)'s wipe record is too thin to confirm the schedule. Saturday 31 October at 10:01 UTC is when its next wipe is due. The world it runs now dates from 4 days 22 hours ago. The tags list a weekly wipe.
Player counts
How busy is SCAVENGERSHAVEN.NET (TEST SERVER)?
The current population of SCAVENGERSHAVEN.NET (TEST SERVER) is 0, against 50 slots. A seven-day average of 0 players, with a peak of 1.
How does SCAVENGERSHAVEN.NET (TEST SERVER) rank against other Rust servers?
Seven-day player hours place SCAVENGERSHAVEN.NET (TEST SERVER) at #12,441, in the top 56% of ranked servers; within North America it is #1,378. The trio group puts it at #479.
Rules and settings
Which map does SCAVENGERSHAVEN.NET (TEST SERVER) run?
The map on SCAVENGERSHAVEN.NET (TEST SERVER) is procedural, size 3,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named SCAV.GG.
What are the rules and settings on SCAVENGERSHAVEN.NET (TEST SERVER)?
No gather rate appears in the name SCAVENGERSHAVEN.NET (TEST SERVER). A group can have at most 3 players (trio). survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does SCAVENGERSHAVEN.NET (TEST SERVER) run?
Rust network protocol 2635 and build 168909 is the build SCAVENGERSHAVEN.NET (TEST SERVER) runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is SCAVENGERSHAVEN.NET (TEST SERVER) online, and how reliable is it?
Online now: SCAVENGERSHAVEN.NET (TEST SERVER). The uptime it reports puts the last restart at about 20 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 13 October 2026.
Where is SCAVENGERSHAVEN.NET (TEST SERVER) located?
In North America, SCAVENGERSHAVEN.NET (TEST SERVER) lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. 66.51.96.65:28010 is its address.
Does SCAVENGERSHAVEN.NET (TEST SERVER) run smoothly?
Average server fps over the last 48 hours was 5; it never dropped below 5. The world held as many as 111,248 entities, buildings and deployables included. The highest memory use was 3,443 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include SCAVENGERSHAVEN.NET (TEST SERVER)?
The Rust Heatmap lists that SCAVENGERSHAVEN.NET (TEST SERVER) fits are: Trio Rust servers, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on SCAVENGERSHAVEN.NET (TEST SERVER) mean?
The game's server browser reads the tags SCAVENGERSHAVEN.NET (TEST SERVER) publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts3 (Group limit): The team limit is 3; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): A wipe every week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join SCAVENGERSHAVEN.NET (TEST SERVER)?
Enter client.connect 66.51.96.65:28010 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. You can find it online at https://www.scavengershaven.net/.
