[US] Immortal Trial's | PVE | No Stability | & more!
Online NA 66.23.226.238:25574 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 9% of all ranked servers, top 17% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 45 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:59 UTC6d ago | 5° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on [US] Immortal Trial's | PVE | No Stability | & more!?
At their busiest, its recent wipes averaged 5 players. The crowd on the latest wipe reached its peak 45 hours in.
What is the wipe schedule on [US] Immortal Trial's | PVE | No Stability | & more!?
Once a month, with the force wipe, [US] Immortal Trial's | PVE | No Stability | & more! wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 6 days 19 hours ago. Its tags state a wipe each month.
Population
How busy is [US] Immortal Trial's | PVE | No Stability | & more!?
Of 100 slots on [US] Immortal Trial's | PVE | No Stability | & more!, 2 are in use right now. A seven-day average of 2 players, with a peak of 10. Its busiest point in the last 48 hours was 00:00 UTC, averaging 9 players.
How does [US] Immortal Trial's | PVE | No Stability | & more! rank against other Rust servers?
Seven-day player hours place [US] Immortal Trial's | PVE | No Stability | & more! at #1,995, in the top 9% of ranked servers; within North America it is #309.
Rules and settings
Which map does [US] Immortal Trial's | PVE | No Stability | & more! run?
[US] Immortal Trial's | PVE | No Stability | & more! runs a procedural map of size 4,250 with seed 1, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [US] Immortal Trial's | PVE | No Stability | & more!?
No gather rate appears in the name [US] Immortal Trial's | PVE | No Stability | & more!. Groups can contain up to 8 players, the default in the game. The server runs pve, other players cannot be fought. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does [US] Immortal Trial's | PVE | No Stability | & more! run?
The build on [US] Immortal Trial's | PVE | No Stability | & more! is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [US] Immortal Trial's | PVE | No Stability | & more! online, and how reliable is it?
Online now: [US] Immortal Trial's | PVE | No Stability | & more!. Its reported uptime dates the last restart to about 2 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 20 October 2026.
Where is [US] Immortal Trial's | PVE | No Stability | & more! located?
In North America, [US] Immortal Trial's | PVE | No Stability | & more! lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 66.23.226.238:25574.
Does [US] Immortal Trial's | PVE | No Stability | & more! run smoothly?
It averaged 60 server fps over the last 48 hours, with a low of 57. The world held as many as 118,341 entities, buildings and deployables included. The highest memory use was 4,606 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [US] Immortal Trial's | PVE | No Stability | & more!?
These Rust Heatmap lists include [US] Immortal Trial's | PVE | No Stability | & more!: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on [US] Immortal Trial's | PVE | No Stability | & more! mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): North America is where the server browser puts it are the tags [US] Immortal Trial's | PVE | No Stability | & more! publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [US] Immortal Trial's | PVE | No Stability | & more!?
Enter client.connect 66.23.226.238:25574 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.
