Dan's Experiment PvE
Offline 66.114.157.174:28015 checked 40d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Dan's Experiment PvE?
The record of Dan's Experiment PvE's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 53 days 15 hours ago.
Population
How busy is Dan's Experiment PvE?
Dan's Experiment PvE went quiet 40 days 7 hours ago and is offline right now.
How does Dan's Experiment PvE rank against other Rust servers?
Player hours over seven days put Dan's Experiment PvE at #15,402, in the top – of ranked servers.
Settings and rules
Which map does Dan's Experiment PvE run?
A procedural map, generated by the game, runs on Dan's Experiment PvE.
What are the rules and settings on Dan's Experiment PvE?
A gather rate is not given in the name Dan's Experiment PvE. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Dan's Experiment PvE run?
Rust network protocol 2633 and build 163207 is the build Dan's Experiment PvE runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Dan's Experiment PvE online, and how reliable is it?
Last seen 40 days 7 hours ago, Dan's Experiment PvE is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Dan's Experiment PvE located?
A region is not published for Dan's Experiment PvE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 66.114.157.174:28015.
Tags
Which Rust Heatmap lists and filters include Dan's Experiment PvE?
Best Rust community servers are the Rust Heatmap lists that Dan's Experiment PvE fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Dan's Experiment PvE mean?
The game's server browser reads the tags Dan's Experiment PvE publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): Build 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Dan's Experiment PvE?
Enter client.connect 66.114.157.174:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.