Rust HeatmapInfrared · players
IR live Players67,749 Servers11,777 Warm3,536 Fresh wipes · 3h194 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Dan's Experiment PvE

Offline 66.114.157.174:28015 checked 40d ago

Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,402
rank
no region published
53d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 40d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 514 on average
513 / 525
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
418 / 450
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
52 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
55 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
60 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 241 on average
167 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Dan's Experiment PvE?

The record of Dan's Experiment PvE's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 53 days 15 hours ago.

Population

How busy is Dan's Experiment PvE?

Dan's Experiment PvE went quiet 40 days 7 hours ago and is offline right now.

How does Dan's Experiment PvE rank against other Rust servers?

Player hours over seven days put Dan's Experiment PvE at #15,402, in the top – of ranked servers.

Settings and rules

Which map does Dan's Experiment PvE run?

A procedural map, generated by the game, runs on Dan's Experiment PvE.

What are the rules and settings on Dan's Experiment PvE?

A gather rate is not given in the name Dan's Experiment PvE. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it appears under Community, as a community server. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Dan's Experiment PvE run?

Rust network protocol 2633 and build 163207 is the build Dan's Experiment PvE runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Dan's Experiment PvE online, and how reliable is it?

Last seen 40 days 7 hours ago, Dan's Experiment PvE is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Dan's Experiment PvE located?

A region is not published for Dan's Experiment PvE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 66.114.157.174:28015.

Tags

Which Rust Heatmap lists and filters include Dan's Experiment PvE?

Best Rust community servers are the Rust Heatmap lists that Dan's Experiment PvE fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Dan's Experiment PvE mean?

The game's server browser reads the tags Dan's Experiment PvE publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): Build 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Dan's Experiment PvE?

Enter client.connect 66.114.157.174:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol The server runs game protocol 2633, so your game has to match it.
cs163207
Build Build 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.