Atlas - 10x Development (Staging)
Offline 64.40.8.251:28160 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Atlas - 10x Development (Staging)?
The record of Atlas - 10x Development (Staging)'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 28 days 20 hours ago.
Player counts
How busy is Atlas - 10x Development (Staging)?
The last time Atlas - 10x Development (Staging) was seen was 26 days 20 hours ago, and it is offline now.
How does Atlas - 10x Development (Staging) rank against other Rust servers?
Ranked #16,275 on seven-day player hours, Atlas - 10x Development (Staging) is in the top 69% of all ranked servers.
Settings and rules
What are the rules and settings on Atlas - 10x Development (Staging)?
According to its name, Atlas - 10x Development (Staging) has a 10x gather rate. The group limit is 30 players. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Atlas - 10x Development (Staging) run?
The build on Atlas - 10x Development (Staging) is Rust network protocol 2634 and build 166257, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Atlas - 10x Development (Staging) online, and how reliable is it?
Last seen 26 days 20 hours ago, Atlas - 10x Development (Staging) is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 29 September 2026.
Where is Atlas - 10x Development (Staging) located?
Nothing about a region comes from Atlas - 10x Development (Staging). Rust Heatmap shows the location a server states. It does not look up the machine's location. 64.40.8.251:28160 is its address.
Tags
Which Rust Heatmap lists and filters include Atlas - 10x Development (Staging)?
These Rust Heatmap lists include Atlas - 10x Development (Staging): 10x Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 10x brings it up.
What do the server tags on Atlas - 10x Development (Staging) mean?
The game's server browser reads the tags Atlas - 10x Development (Staging) publishes: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): This server has 100 slots; ts30 (Group limit): A team holds no more than 30; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166257 (Build): This build is 166257; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; modded (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Atlas - 10x Development (Staging)?
Press F1 in Rust to open the console, then enter client.connect 64.40.8.251:28160. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.