Atlas - Monthly Development
Offline 64.40.8.251:28130 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:50 UTC, in 6h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:50 UTC FW27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Atlas - Monthly Development?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Atlas - Monthly Development?
Its tag guides the prediction because Atlas - Monthly Development's wipe record is too thin to confirm the schedule. Thursday 29 October at 17:50 UTC is when its next wipe is due. 27 days 17 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.
Player counts
How busy is Atlas - Monthly Development?
Atlas - Monthly Development went quiet 8 days 18 hours ago and is offline right now.
How does Atlas - Monthly Development rank against other Rust servers?
Player hours over seven days put Atlas - Monthly Development at #15,379, in the top 70% of ranked servers.
Map and rules
What are the rules and settings on Atlas - Monthly Development?
No gather rate appears in the name Atlas - Monthly Development. A maximum of 16 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Atlas - Monthly Development run?
Rust network protocol 2634 and build 167781 on Linux is what Atlas - Monthly Development runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Atlas - Monthly Development online, and how reliable is it?
Atlas - Monthly Development is down just now; the last sighting was 8 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 21 September 2026.
Where is Atlas - Monthly Development located?
A region is not published for Atlas - Monthly Development. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 64.40.8.251:28130.
Lists and filters
Which Rust Heatmap lists and filters include Atlas - Monthly Development?
These Rust Heatmap lists include Atlas - Monthly Development: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on Atlas - Monthly Development mean?
These are the tags Atlas - Monthly Development publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp0 (Max players): The slot count is 0; ts16 (Group limit): Teams cap at 16; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run weekly; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; modded (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Atlas - Monthly Development?
Press F1 in Rust to open the console, then enter client.connect 64.40.8.251:28130. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.