Rust HeatmapInfrared · players
IR live Players61,573 Servers11,733 Warm3,391 Fresh wipes · 3h186 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Atlas - Monthly Development

Offline 64.40.8.251:28130 checked 8d ago

weekly wipes vanillamoddedoxide
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,379
rank
top 70%
27d ago
last wipe
weekly schedule
6h
next wipe
Thu 29 Oct, 17:50 UTC
UTC checked 8d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep28 Sep5 Oct13 Oct20 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 17:50 UTC, in 6h. Its weekly schedule tag · low confidence

0
wipe-day peak
players, last three wipes

Coming wipes

6h
Thu 29 Oct, 17:50 UTC
7d 7h
Thu 5 Nov, 19:00 UTC
FW
14d 6h
Thu 12 Nov, 17:50 UTC
21d 6h
Thu 19 Nov, 17:50 UTC
28d 6h
Thu 26 Nov, 17:50 UTC
35d 7h
Thu 3 Dec, 19:00 UTC
FW
42d 6h
Thu 10 Dec, 17:50 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

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EU · groups of 12+ · weekly · 88 on average
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[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
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EU · groups of 8+ · weekly · 26 on average
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QS『芬达』100000倍/10.28/枪战/蓝图全解/萌新/建造
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34 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Atlas - Monthly Development?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Atlas - Monthly Development?

Its tag guides the prediction because Atlas - Monthly Development's wipe record is too thin to confirm the schedule. Thursday 29 October at 17:50 UTC is when its next wipe is due. 27 days 17 hours ago the server made the world it is on now. Its tags carry a weekly wipe schedule.

Player counts

How busy is Atlas - Monthly Development?

Atlas - Monthly Development went quiet 8 days 18 hours ago and is offline right now.

How does Atlas - Monthly Development rank against other Rust servers?

Player hours over seven days put Atlas - Monthly Development at #15,379, in the top 70% of ranked servers.

Map and rules

What are the rules and settings on Atlas - Monthly Development?

No gather rate appears in the name Atlas - Monthly Development. A maximum of 16 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Atlas - Monthly Development run?

Rust network protocol 2634 and build 167781 on Linux is what Atlas - Monthly Development runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Atlas - Monthly Development online, and how reliable is it?

Atlas - Monthly Development is down just now; the last sighting was 8 days 18 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 21 September 2026.

Where is Atlas - Monthly Development located?

A region is not published for Atlas - Monthly Development. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 64.40.8.251:28130.

Lists and filters

Which Rust Heatmap lists and filters include Atlas - Monthly Development?

These Rust Heatmap lists include Atlas - Monthly Development: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on Atlas - Monthly Development mean?

These are the tags Atlas - Monthly Development publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp0 (Max players): The slot count is 0; ts16 (Group limit): Teams cap at 16; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^w (Weekly): Wipes run weekly; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; modded (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Atlas - Monthly Development?

Press F1 in Rust to open the console, then enter client.connect 64.40.8.251:28130. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2634,^w,^v,gmvanilla,cs167781,ts16,^o^z,modded

Game

gmvanilla
Game mode The vanilla survival game.
mp0
Max players The slot count is 0.
ts16
Group limit Teams cap at 16.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build Build 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^w
Weekly Wipes run weekly.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.
modded
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.