Atlas - 2x Quad Development
Offline EU 64.40.8.251:28050 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 66% of all ranked servers, top 85% in EU, and #605 of the quad servers (top 73%). Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:35 UTC9d ago | 1° | – | running | 0 |
| Thu 1 Oct, 17:52 UTC FW26d ago | 0° | – | 17 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Atlas - 2x Quad Development?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 1 hours in.
What is the wipe schedule on Atlas - 2x Quad Development?
The only wipe on Atlas - 2x Quad Development is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 9 days 17 hours ago. A monthly wipe is what its tags declare.
Population
How busy is Atlas - 2x Quad Development?
The last time Atlas - 2x Quad Development was seen was 9 days 16 hours ago, and it is offline now.
How does Atlas - 2x Quad Development rank against other Rust servers?
Seven-day player hours place Atlas - 2x Quad Development at #14,528, in the top 66% of ranked servers; within Europe it is #2,496. Ranked against other quad servers, it comes in at #605.
Rules and settings
Which map does Atlas - 2x Quad Development run?
A procedural map of size 5,000 with seed 564519773, generated by the game, runs on Atlas - 2x Quad Development. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called discord.gg/atlasrust.
What are the rules and settings on Atlas - 2x Quad Development?
2x gather is what Atlas - 2x Quad Development advertises in its name. 4 players is the maximum group size (quad). The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Atlas - 2x Quad Development run?
Rust network protocol 2634 and build 167781 is the build Atlas - 2x Quad Development runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Atlas - 2x Quad Development online, and how reliable is it?
Offline at the moment: Atlas - 2x Quad Development was last seen 9 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 13 September 2026.
Where is Atlas - 2x Quad Development located?
In Europe, Atlas - 2x Quad Development lists itself with the EU tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 64.40.8.251:28050.
Lists and filters
Which Rust Heatmap lists and filters include Atlas - 2x Quad Development?
2x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population are the Rust Heatmap lists that Atlas - 2x Quad Development fits. Filtering the list by Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 2x brings it up.
What do the server tags on Atlas - 2x Quad Development mean?
These are the tags Atlas - 2x Quad Development publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): The slot count is 0; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Atlas - 2x Quad Development?
Enter client.connect 64.40.8.251:28050 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://store.atlasrust.com/store/.