Rust HeatmapInfrared · players
IR live Players86,349 Servers11,805 Warm3,923 Fresh wipes · 3h162 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Atlas - 10x Development

Online EU · uk1 64.40.8.251:29020 checked 14m ago

10x weekly wipes moddedoxide
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Mon 17:00flare: a wipe in that hourWed 14:00
0
7-day average
peak 2
#8,304
rank
top 37% · #2124 in EU
10d ago
last wipe
weekly schedule
3d 18h
next wipe
Sun 1 Nov, 10:31 UTC
UTC checked 14m ago

Li2Players

AveragePeak
00.250.50.75117:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 37% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Sunday 1 November, 10:31 UTC, in 3d 18h. Its weekly schedule tag · low confidence

10.2 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

3d 18h
Sun 1 Nov, 10:31 UTC
8d 2h
Thu 5 Nov, 19:00 UTC
FW
10d 18h
Sun 8 Nov, 10:31 UTC
17d 18h
Sun 15 Nov, 10:31 UTC
24d 18h
Sun 22 Nov, 10:31 UTC
31d 18h
Sun 29 Nov, 10:31 UTC
36d 2h
Thu 3 Dec, 19:00 UTC
FW
38d 18h
Sun 6 Dec, 10:31 UTC

The first 48 hours of its last wipes

Sun 18 OctFri 2 OctSun 27 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 10:31 UTC10d ago 6 – running 0
Fri 2 Oct, 15:34 UTC26d ago 3 halved by day 3 15.8 days 0
Sun 27 Sep, 22:34 UTC30d ago 1 halved by day 1 4.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 10x | No BPs | Kits | Shop
EU · groups of 20+ · 10x · weekly · 340 on average
548 / 600
KRAKEN | X10 | EU | KITS | RP | FPS+
EU · groups of 14+ · 10x · weekly · 151 on average
162 / 400
Vitality - EU 10x | No BPs | Kits | Shop
EU · groups of 32+ · 10x · weekly · 60 on average
57 / 100
WARBANDITS.GG EU 10X No BPs Loot++|PvP|MyMini|Shop|Noob Friendl
EU · groups of 100+ · 10x · weekly · 14 on average
21 / 100
RustForNoobs.com | 10x | Clans | No BPs |x10 EU | Kits
EU · groups of 32+ · 10x · weekly · 5 on average
1 / 100
Enjoy - EU 10x | No BPs | Kits | Weekly | Shop
EU · groups of 8+ · 10x · weekly · 2 on average
6 / 165

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Atlas - 10x Development?

At their busiest, its recent wipes averaged 3 players. 6 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.

What is the wipe schedule on Atlas - 10x Development?

Its tag guides the prediction because Atlas - 10x Development's wipe record is too thin to confirm the schedule. Sunday 1 November at 10:31 UTC is when its next wipe is due. The world it runs now dates from 10 days 5 hours ago. Its tags carry a weekly wipe schedule.

Player counts

How busy is Atlas - 10x Development?

0 players are connected to Atlas - 10x Development at the moment. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 20:00 UTC, averaging 0 players.

How does Atlas - 10x Development rank against other Rust servers?

Top 37% of ranked servers and #2,124 in Europe: that is Atlas - 10x Development at #8,304 for player hours over seven days.

Rules and settings

What are the rules and settings on Atlas - 10x Development?

10x gather is what Atlas - 10x Development advertises in its name. A maximum of 20 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

About the server

Which version of Rust does Atlas - 10x Development run?

Rust network protocol 2635 and build 168909 is the build Atlas - 10x Development runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Atlas - 10x Development online, and how reliable is it?

Online now: Atlas - 10x Development. 157 of 168 hours up over the last 7 full days, which is 93%. It first appears in Rust Heatmap records on 13 September 2026.

Where is Atlas - 10x Development located?

Its region code is uk1, and Atlas - 10x Development lists itself in Europe with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 64.40.8.251:29020.

Tags

Which Rust Heatmap lists and filters include Atlas - 10x Development?

These Rust Heatmap lists include Atlas - 10x Development: 10x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.

What do the server tags on Atlas - 10x Development mean?

These are the tags Atlas - 10x Development publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The slot count is 0; ts20 (Group limit): A team holds no more than 20; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $ruk1 (Region code): Region code: uk1; ^w (Weekly): It wipes once a week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; modded (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Atlas - 10x Development?

Enter client.connect 64.40.8.251:29020 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$ruk1,v2635,^w,EU,gmvanilla,cs168909,ts20,^o^z,modded

Game

gmvanilla
Game mode Survival in vanilla form.
mp0
Max players The slot count is 0.
ts20
Group limit A team holds no more than 20.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$ruk1
Region code Region code: uk1.

Wipe schedule

^w
Weekly It wipes once a week.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.
modded
Modded Settings or plugins alter the game, which puts it under Modded.

Region

EU
Europe Europe is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.