Atlas - 10x Development
Online EU · uk1 64.40.8.251:29020 checked 14m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 37% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 10:31 UTC, in 3d 18h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 6 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 10:31 UTC10d ago | 6° | – | running | 0 |
| Fri 2 Oct, 15:34 UTC26d ago | 3° | halved by day 3 | 15.8 days | 0 |
| Sun 27 Sep, 22:34 UTC30d ago | 1° | halved by day 1 | 4.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Atlas - 10x Development?
At their busiest, its recent wipes averaged 3 players. 6 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Atlas - 10x Development?
Its tag guides the prediction because Atlas - 10x Development's wipe record is too thin to confirm the schedule. Sunday 1 November at 10:31 UTC is when its next wipe is due. The world it runs now dates from 10 days 5 hours ago. Its tags carry a weekly wipe schedule.
Player counts
How busy is Atlas - 10x Development?
0 players are connected to Atlas - 10x Development at the moment. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 20:00 UTC, averaging 0 players.
How does Atlas - 10x Development rank against other Rust servers?
Top 37% of ranked servers and #2,124 in Europe: that is Atlas - 10x Development at #8,304 for player hours over seven days.
Rules and settings
What are the rules and settings on Atlas - 10x Development?
10x gather is what Atlas - 10x Development advertises in its name. A maximum of 20 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Atlas - 10x Development run?
Rust network protocol 2635 and build 168909 is the build Atlas - 10x Development runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Atlas - 10x Development online, and how reliable is it?
Online now: Atlas - 10x Development. 157 of 168 hours up over the last 7 full days, which is 93%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Atlas - 10x Development located?
Its region code is uk1, and Atlas - 10x Development lists itself in Europe with the EU tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 64.40.8.251:29020.
Tags
Which Rust Heatmap lists and filters include Atlas - 10x Development?
These Rust Heatmap lists include Atlas - 10x Development: 10x Rust servers, EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 10x.
What do the server tags on Atlas - 10x Development mean?
These are the tags Atlas - 10x Development publishes for the game's server browser to read: gmvanilla (Game mode): Survival in vanilla form; mp0 (Max players): The slot count is 0; ts20 (Group limit): A team holds no more than 20; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $ruk1 (Region code): Region code: uk1; ^w (Weekly): It wipes once a week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; modded (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): Europe is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Atlas - 10x Development?
Enter client.connect 64.40.8.251:29020 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.