Atlas - 10x Development
Online NA 64.40.8.251:28020 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers, top 79% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 17:46 UTC, in 18h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:46 UTC FW27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Atlas - 10x Development?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on Atlas - 10x Development?
Too few wipes are recorded on Atlas - 10x Development to confirm its schedule; the tag is what the prediction follows. Thursday 29 October at 17:46 UTC is when its next wipe is due. The world it runs now dates from 27 days 5 hours ago. A weekly wipe is declared in its tags.
Player counts
How busy is Atlas - 10x Development?
Atlas - 10x Development currently has 0 of its 10 slots filled. The average across the last seven days is 0 players; the peak reached 1. Look at 05:00 UTC for the last 48 hours: that hour averaged 0 players.
How does Atlas - 10x Development rank against other Rust servers?
Seven-day player hours place Atlas - 10x Development at #14,839, in the top 67% of ranked servers; within North America it is #1,479.
Settings and rules
Which map does Atlas - 10x Development run?
The map on Atlas - 10x Development is procedural, size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on Atlas - 10x Development?
Atlas - 10x Development's name indicates a gather rate of 10x. 20 players is the cap for groups. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Atlas - 10x Development run?
The build on Atlas - 10x Development is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Atlas - 10x Development online, and how reliable is it?
Online now: Atlas - 10x Development. About 17 hours ago is when it last restarted, by its own uptime figure. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 14 September 2026.
Where is Atlas - 10x Development located?
With its NA tag, Atlas - 10x Development lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 64.40.8.251:28020 is its address.
Does Atlas - 10x Development run smoothly?
The last 48 hours brought an average of 30 server fps and a floor of 26. Entities peaked at 1,937, counting buildings, deployables and all the rest of the world. At its peak it held 2,690 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Atlas - 10x Development?
10x Rust servers, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that Atlas - 10x Development fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Gather rate: 10x.
What do the server tags on Atlas - 10x Development mean?
These are the tags Atlas - 10x Development publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts20 (Group limit): Teams cap at 20; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^w (Weekly): A wipe every week; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Atlas - 10x Development?
Press F1 in Rust to open the console, then enter client.connect 64.40.8.251:28020. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.