Rust HeatmapInfrared · players
IR live Players95,829 Servers11,876 Warm4,104 Fresh wipes · 3h153 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–1° · peak

Atlas - 2x Monthly Development

Online NA 64.40.8.251:28040 checked 14m ago

2x monthly wipes vanillamoddedoxide
Sp1 · players now 0/ ?
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Sun 19:00flare: a wipe in that hourTue 17:00
0
7-day average
peak 2
#5,190
rank
top 23% · #891 in NA
4d ago
last wipe
monthly schedule
9d 0h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 14m ago

Li2Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers, top 48% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

3 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

9d 0h
Thu 5 Nov, 19:00 UTC
FW
37d 0h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Fri 23 OctMon 19 OctSun 18 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:28 UTC4d ago 2 – running 0
Mon 19 Oct, 14:58 UTC8d ago 2 halved by day 3 4 days 1
Sun 18 Oct, 18:15 UTC9d ago 1 – 0.9 days 1
Thu 15 Oct, 15:58 UTC12d ago 1 halved by day 1 3.1 days 0
Tue 6 Oct, 06:42 UTC21d ago 0 – 9.4 days 0
Sun 4 Oct, 17:22 UTC23d ago 1 – 1.6 days 0
Thu 1 Oct, 17:49 UTC FW26d ago 1 halved by day 2 3 days 0
Sat 26 Sep, 01:13 UTC31d ago 0 – 5.7 days 0
Thu 24 Sep, 18:53 UTC33d ago 0 – 1.3 days 0
Tue 22 Sep, 05:25 UTC35d ago 0 – 2.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP Wipes
NA · groups of 16+ · 2x · monthly · 340 on average
182 / 200
US Limitless 2x Monthly Main | No BP Wipes | x2
NA · groups of 12+ · 2x · monthly · 131 on average
98 / 200
[US] Spoonkid Rust - 2x Monthly | 8 MAX | No BP Wipes
NA · groups of 8+ · 2x · monthly · 10 on average
10 / 67
US Limitless 2x Monthly No Offlines|No BP Wipes|Noob Friendly
NA · groups of 12+ · 2x · monthly · 10 on average
2 / 200
US RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe |
NA · groups of 50+ · 2x · monthly · 5 on average
0 / 150
[US] Ember Rust 2x Monthly | SOLO ONLY | No BP Wipes
NA · groups of 8+ · 2x · monthly · 4 on average
4 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Atlas - 2x Monthly Development?

The average peak across its recent wipes is 2 players. 4 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it did not hold.

What is the wipe schedule on Atlas - 2x Monthly Development?

The only wipe on Atlas - 2x Monthly Development is the monthly force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world in play now was made 4 days 3 hours ago. A monthly wipe is what its tags declare.

Player counts

How busy is Atlas - 2x Monthly Development?

As of this refresh, Atlas - 2x Monthly Development shows 0 players. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 07:00 UTC, averaging 1 players.

How does Atlas - 2x Monthly Development rank against other Rust servers?

Top 23% of ranked servers and #891 in North America: that is Atlas - 2x Monthly Development at #5,190 for player hours over seven days.

Map and rules

What are the rules and settings on Atlas - 2x Monthly Development?

Atlas - 2x Monthly Development's name indicates a gather rate of 2x. A maximum of 16 players is allowed per group. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned off.

Location and uptime

Which version of Rust does Atlas - 2x Monthly Development run?

Rust network protocol 2635 and build 168909 is the build Atlas - 2x Monthly Development runs, on Linux. To join, your game must match the protocol; Steam handles the update.

Is Atlas - 2x Monthly Development online, and how reliable is it?

Online now: Atlas - 2x Monthly Development. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.

Where is Atlas - 2x Monthly Development located?

With its NA tag, Atlas - 2x Monthly Development lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 64.40.8.251:28040 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Atlas - 2x Monthly Development?

The Rust Heatmap lists that Atlas - 2x Monthly Development fits are: 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on Atlas - 2x Monthly Development mean?

These are the tags Atlas - 2x Monthly Development publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): This server has 0 slots; ts16 (Group limit): A team holds no more than 16; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): In the server browser it sits under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Atlas - 2x Monthly Development?

Enter client.connect 64.40.8.251:28040 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,NA,gmrust,cs168909,ts16,^o^z,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp0
Max players This server has 0 slots.
ts16
Group limit A team holds no more than 16.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.