Rebulon
Online 63.135.165.45:2345 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rebulon?
Drawn from the force wipe, the next wipe on Rebulon is an estimate. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 23 days 7 hours ago. Its tags state a wipe each month.
Population
How busy is Rebulon?
The current population of Rebulon is 0, against 40 slots. The average across the last seven days is 0 players.
How does Rebulon rank against other Rust servers?
Ranked #15,268 on seven-day player hours, Rebulon is in the top 68% of all ranked servers.
Map and rules
Which map does Rebulon run?
Rebulon runs a procedural map of size 6,000 with seed 1694031611, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on Rebulon?
A gather rate is not given in the name Rebulon. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. Vanilla is the server's own description: unchanged rates, kits and rules: the game in Facepunch's own form. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Rebulon run?
Rust network protocol 2635 and build 168909 is the build Rebulon runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Rebulon online, and how reliable is it?
The server is up at the moment: Rebulon is online. The uptime it reports puts the last restart at about 11 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. The first record of it on Rust Heatmap is 6 October 2026.
Where is Rebulon located?
A region is not published for Rebulon. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 63.135.165.45:2345.
Does Rebulon run smoothly?
The last 48 hours brought an average of 110 server fps and a floor of 76. The world held as many as 197,232 entities, buildings and deployables included. At its peak it held 4,731 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include Rebulon?
The Rust Heatmap lists that Rebulon fits are: Modded Rust servers, by live population. Filtering the list by Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on Rebulon mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): Slot count: 40; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon are the tags Rebulon publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rebulon?
To join by console, open it with F1 in Rust and enter client.connect 63.135.165.45:2345. Or press Launch Rust on this page, which connects you through Steam.