Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h0 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Devblog 240-Meshki

Offline 62.84.33.34:28015 checked 15d ago

Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,327
rank
top 71%
15d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 15d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 14:10 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 552 on average
636 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
485 / 525
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 299 on average
59 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 298 on average
36 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 271 on average
138 / 200
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 254 on average
255 / 300

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Devblog 240-Meshki?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Devblog 240-Meshki?

Devblog 240-Meshki has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 15 days 6 hours ago the server made the world it is on now.

Player counts

How busy is Devblog 240-Meshki?

Devblog 240-Meshki went quiet 15 days 3 hours ago and is offline right now.

How does Devblog 240-Meshki rank against other Rust servers?

Player hours over seven days put Devblog 240-Meshki at #15,327, in the top 71% of ranked servers.

Rules and settings

What are the rules and settings on Devblog 240-Meshki?

The name Devblog 240-Meshki does not specify a gather rate. No group limit is published. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it under Community. The server has VAC, Valve's anti-cheat, turned off.

Server details

Which version of Rust does Devblog 240-Meshki run?

Rust network protocol 2279 on Windows is what Devblog 240-Meshki runs. To join, your game must match the protocol; Steam handles the update.

Is Devblog 240-Meshki online, and how reliable is it?

Last seen 15 days 3 hours ago, Devblog 240-Meshki is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 October 2026.

Where is Devblog 240-Meshki located?

Nothing about a region comes from Devblog 240-Meshki. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 62.84.33.34:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Devblog 240-Meshki?

Best Rust community servers are the Rust Heatmap lists that Devblog 240-Meshki fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all.

What do the server tags on Devblog 240-Meshki mean?

These are the tags Devblog 240-Meshki publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; v2279 (Protocol): To join, run the same version: game protocol 2279; ptrak (Networking): Standard game networking here, which is RakNet; hab366af3 (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Devblog 240-Meshki?

To join by console, open it with F1 in Rust and enter client.connect 62.84.33.34:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,v2279,hab366af3,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
v2279
Protocol To join, run the same version: game protocol 2279.
ptrak
Networking Standard game networking here, which is RakNet.

Other

hab366af3
Custom tag This is not a standard Rust tag: a plugin or the owner set it.
stok
Custom tag This is not a standard Rust tag: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.