SADLADS TESTING GROUND
Offline 62.68.179.241:28015 checked 20d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 13:34 UTC21d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on SADLADS TESTING GROUND?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on SADLADS TESTING GROUND?
The record of SADLADS TESTING GROUND's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 21 days 13 hours ago the server made the world it is on now.
Player counts
How busy is SADLADS TESTING GROUND?
SADLADS TESTING GROUND went quiet 20 days 4 hours ago and is offline right now.
How does SADLADS TESTING GROUND rank against other Rust servers?
Ranked #15,825 on seven-day player hours, SADLADS TESTING GROUND is in the top 72% of all ranked servers.
Settings and rules
Which map does SADLADS TESTING GROUND run?
SADLADS TESTING GROUND runs a procedural map of size 4,000 with seed 1234, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on SADLADS TESTING GROUND?
No gather rate appears in the name SADLADS TESTING GROUND. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it appears under Community, as a community server. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does SADLADS TESTING GROUND run?
Rust network protocol 2634 and build 167058 on Linux is what SADLADS TESTING GROUND runs. To join, your game must match the protocol; Steam handles the update.
Is SADLADS TESTING GROUND online, and how reliable is it?
SADLADS TESTING GROUND is down just now; the last sighting was 20 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 September 2026.
Where is SADLADS TESTING GROUND located?
No region is published by SADLADS TESTING GROUND. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 62.68.179.241:28015 is its address.
Tags
Which Rust Heatmap lists and filters include SADLADS TESTING GROUND?
Best Rust community servers are the Rust Heatmap lists that SADLADS TESTING GROUND fits. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on SADLADS TESTING GROUND mean?
The game's server browser reads the tags SADLADS TESTING GROUND publishes: gmrust (Game mode): Survival in the standard Rust form; mp4 (Max players): This server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167058 (Build): This build is 167058; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join SADLADS TESTING GROUND?
To join by console, open it with F1 in Rust and enter client.connect 62.68.179.241:28015. Or press Launch Rust on this page, which connects you through Steam.