Rust Staging (dev)
Offline 62.64.144.83:16347 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 12:03 UTC4d ago | 1° | – | running | 0 |
| Thu 22 Oct, 18:37 UTC6d ago | 1° | – | 1.7 days | 0 |
| Wed 21 Oct, 16:38 UTC7d ago | 1° | – | 1.1 days | 0 |
| Mon 19 Oct, 16:42 UTC9d ago | 1° | held half | 2 days | 1 |
| Sat 10 Oct, 09:50 UTC18d ago | 2° | halved by day 7 | 9.3 days | 0 |
| Wed 7 Oct, 16:53 UTC21d ago | 1° | held half | 2.7 days | 0 |
| Sun 4 Oct, 13:09 UTC24d ago | 1° | held half | 3.2 days | 0 |
| Sat 3 Oct, 14:45 UTC25d ago | 1° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust Staging (dev)?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 1 hours in. Half the peak was held until the next wipe in 67% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 7.
What is the wipe schedule on Rust Staging (dev)?
No next wipe can be predicted: Rust Staging (dev) wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 4 days 10 hours ago.
Player counts
How busy is Rust Staging (dev)?
The last time Rust Staging (dev) was seen was 25 hours ago, and it is offline now. A seven-day average of 1 players, with a peak of 1. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
How does Rust Staging (dev) rank against other Rust servers?
Ranked #8,112 on seven-day player hours, Rust Staging (dev) is in the top 37% of all ranked servers.
Settings and rules
Which map does Rust Staging (dev) run?
Rust Staging (dev) runs a procedural map, which the game generates.
What are the rules and settings on Rust Staging (dev)?
The name Rust Staging (dev) does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it under Community. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Rust Staging (dev) run?
The build on Rust Staging (dev) is Rust network protocol 2635 and build 169399, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Staging (dev) online, and how reliable is it?
Last seen 25 hours ago, Rust Staging (dev) is offline right now. It was up 29 of 168 hours across the last 7 full days, or 17% of the time. Rust Heatmap has had it on record since 3 October 2026.
Where is Rust Staging (dev) located?
No region is published by Rust Staging (dev). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 62.64.144.83:16347.
Lists and filters
Which Rust Heatmap lists and filters include Rust Staging (dev)?
The Rust Heatmap lists that Rust Staging (dev) fits are: Best Rust community servers. Filtering the list by Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on Rust Staging (dev) mean?
gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs169399 (Build): Build 169399; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set are the tags Rust Staging (dev) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust Staging (dev)?
Press F1 in Rust to open the console, then enter client.connect 62.64.144.83:16347. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.