Rust HeatmapInfrared · players
IR live Players103,852 Servers11,890 Warm4,020 Fresh wipes · 3h420 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

ERA AIM TRAINING | FFA | 1V1 | AIMBOTS

Online 62.60.246.211:28015 checked 9m ago

moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 19:00flare: a wipe in that hourThu 17:00
0
7-day average
peak 1
#13,026
rank
top 58%
12d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 9m ago

Li2Players

AveragePeak
00.250.50.75119:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 3

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 21:56 UTC12d ago 0 – running 0
Thu 1 Oct, 20:18 UTC FW27d ago 2 halved by day 3 15.1 days 0
Tue 29 Sep, 18:51 UTC29d ago 4 held half 2.1 days 0
Mon 28 Sep, 20:02 UTC30d ago 2 – 1 days 0
Sun 27 Sep, 18:51 UTC31d ago 2 – 1 days 1
Fri 25 Sep, 13:53 UTC34d ago 8 held half 2.2 days 8
Thu 24 Sep, 19:08 UTC34d ago 8 – 0.8 days 0
Tue 22 Sep, 19:48 UTC36d ago 4 held half 2 days 1
Mon 21 Sep, 18:04 UTC38d ago 3 – 1.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
PLUKN - US Monument/Oil Rig | Practice, Aimtrain, PVP
NA · groups of 8+ · 5 on average
4 / 20
MINICOPTER / HELICOPTER TRAINING
groups of 8+ · 5 on average
10 / 100
・RUST KILL・XXX|KILL $ CASH|FARM|SHOP|TP|HOME|KITS|PVPVEX10X
groups of 10+ · weekly · 5 on average
3 / 100
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
EU · no group limit · 4 on average
9 / 100
[US] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1
NA · no group limit · 2 on average
2 / 100
PVP Arena | Aimtrain
groups of 8+ · 1 on average
0 / 40

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

At their busiest, its recent wipes averaged 2 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 67% of its recent wipes. It fell below half by day 3 when it did not hold.

What is the wipe schedule on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Wipes come at irregular times on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 12 days 20 hours ago.

Population

How busy is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

The current population of ERA AIM TRAINING | FFA | 1V1 | AIMBOTS is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 1. Look at 11:00 UTC for the last 48 hours: that hour averaged 0 players.

How does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS rank against other Rust servers?

Player hours over seven days put ERA AIM TRAINING | FFA | 1V1 | AIMBOTS at #13,026, in the top 58% of ranked servers.

Rules and settings

Which map does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run?

A procedural map of size 6,000 with seed 1337, generated by the game, runs on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. The map is the same for a given size and seed, so RustMaps can show it from this page. The map is called Custom Map.

What are the rules and settings on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

A gather rate is not given in the name ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run?

Rust network protocol 2635 and build 168909 on Linux is what ERA AIM TRAINING | FFA | 1V1 | AIMBOTS runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS online, and how reliable is it?

Right now ERA AIM TRAINING | FFA | 1V1 | AIMBOTS shows as online. The uptime it reports puts the last restart at about 5 days 4 hours ago. It was up 108 of 168 hours across the last 7 full days, or 64% of the time. The first record of it on Rust Heatmap is 20 September 2026.

Where is ERA AIM TRAINING | FFA | 1V1 | AIMBOTS located?

No region is published by ERA AIM TRAINING | FFA | 1V1 | AIMBOTS. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 62.60.246.211:28015.

Does ERA AIM TRAINING | FFA | 1V1 | AIMBOTS run smoothly?

It averaged 238 server fps over the last 48 hours, with a low of 199. Entities peaked at 5,638, counting buildings, deployables and all the rest of the world. The highest memory use was 2,844 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Rust aim training servers and Modded Rust servers, by live population are the Rust Heatmap lists that ERA AIM TRAINING | FFA | 1V1 | AIMBOTS fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on ERA AIM TRAINING | FFA | 1V1 | AIMBOTS mean?

These are the tags ERA AIM TRAINING | FFA | 1V1 | AIMBOTS publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join ERA AIM TRAINING | FFA | 1V1 | AIMBOTS?

Enter client.connect 62.60.246.211:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.