Local_Offline_Server
Offline 61.239.238.181:28015 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local_Offline_Server?
Its rhythm cannot yet be told: too few of Local_Offline_Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 44 days 15 hours ago the server made the world it is on now.
Player counts
How busy is Local_Offline_Server?
Local_Offline_Server went quiet 44 days 11 hours ago and is offline right now.
How does Local_Offline_Server rank against other Rust servers?
The top – of ranked servers includes Local_Offline_Server, at #12,900 for player hours over the last seven days.
Map and rules
Which map does Local_Offline_Server run?
A procedural map, generated by the game, runs on Local_Offline_Server.
What are the rules and settings on Local_Offline_Server?
A gather rate is not given in the name Local_Offline_Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does Local_Offline_Server run?
The build on Local_Offline_Server is Rust network protocol 2633 and build 163794, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Local_Offline_Server online, and how reliable is it?
Local_Offline_Server is down just now; the last sighting was 44 days 11 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 14 September 2026.
Where is Local_Offline_Server located?
Nothing about a region comes from Local_Offline_Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 61.239.238.181:28015.
Tags
Which Rust Heatmap lists and filters include Local_Offline_Server?
The Rust Heatmap lists that Local_Offline_Server fits are: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local_Offline_Server mean?
The game's server browser reads the tags Local_Offline_Server publishes: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Local_Offline_Server?
To join by console, open it with F1 in Rust and enter client.connect 61.239.238.181:28015. Or press Launch Rust on this page, which connects you through Steam.