TestServer
Offline 60.56.65.96:28015 checked 26d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on TestServer?
TestServer has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 26 days 20 hours ago the server made the world it is on now.
Player counts
How busy is TestServer?
The last time TestServer was seen was 26 days 3 hours ago, and it is offline now.
How does TestServer rank against other Rust servers?
The top 60% of ranked servers includes TestServer, at #13,818 for player hours over the last seven days.
Map and rules
Which map does TestServer run?
A procedural map, generated by the game, runs on TestServer.
What are the rules and settings on TestServer?
No gather rate appears in the name TestServer. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. You will find it under Community in the server browser; it is a community server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does TestServer run?
The build on TestServer is Rust network protocol 2634 and build 166494, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is TestServer online, and how reliable is it?
TestServer is down just now; the last sighting was 26 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 1 October 2026.
Where is TestServer located?
Nothing about a region comes from TestServer. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 60.56.65.96:28015.
Tags
Which Rust Heatmap lists and filters include TestServer?
These Rust Heatmap lists include TestServer: Best Rust community servers. These are the filters that return it on the list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on TestServer mean?
The game's server browser reads the tags TestServer publishes: gmrust (Game mode): Survival in the standard Rust form; mp1 (Max players): This server has 1 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TestServer?
Enter client.connect 60.56.65.96:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.